Zendokai
New member
It seems I run into 1 of 2 problems in my games. Either, The High DPS/Burst Hero on the Enemy Team Gets Giga Fed by my "Team" and Proceeds to spend the rest of the game one-shotting me and my team. (Can't do much about Team Skill-Gap I guess)
Or The Enemy Tank gets Fed to a point they become unkillable, but can still kill you 3 times quicker, if you have noone on your team playing a Hero with in built Anti-Tank abilities.
So My Suggestion is to make either a Decent Anti-Tank Item for both Weapon and Skill Damage that can Deal %Max HP. Make it have a Cooldown between activations of like 6-10secs and Deal damage equal to 2-5% MaxHP. The Item shouldn't be cheap. It'd be either a Mid-Late Game buy. But it could also be made part of a Item Chain that would make sense. Like Upgrading Toxic Bullets to do %MaxHP instead of %Current HP.
Otherwise what do ya'll think about the current Anti-Tank Options we have and could they be improved?
Or The Enemy Tank gets Fed to a point they become unkillable, but can still kill you 3 times quicker, if you have noone on your team playing a Hero with in built Anti-Tank abilities.
So My Suggestion is to make either a Decent Anti-Tank Item for both Weapon and Skill Damage that can Deal %Max HP. Make it have a Cooldown between activations of like 6-10secs and Deal damage equal to 2-5% MaxHP. The Item shouldn't be cheap. It'd be either a Mid-Late Game buy. But it could also be made part of a Item Chain that would make sense. Like Upgrading Toxic Bullets to do %MaxHP instead of %Current HP.
Otherwise what do ya'll think about the current Anti-Tank Options we have and could they be improved?