Anti-cheat improvement (Сriticize?, Suggest!)

dima4e4a

New member
How work VS AIMBOT:
In my last 2 game, i have player, VS me, who shot only in a head and not get banned. :/
I spend 1.5 hours of my life on a very disappointing experience

I think two game is too long for they "fun time". Need to ban every one in the first half of game.
I think, need to add just 3 triggers. We can check our list of detected cheater in the game and add frog for them on ruin every t1 tower, on ruin every t2 tower and ruin our barracks.

And another one Suggest, please, add button "Hard Report". If player 100% sure about cheater in his team, they have right give them hard report and leave. If this cheater get banned, player who leave this way do not get punishment. But, if they do not banned ant A time, they get punishment.

I think, need to add counter of headshots/default shots and ban(frog) when someone get 20-30% more headshot/default shots then top gamers in this game.

If you are afraid of erroneous bans in a high skill lobby, you can add a different threshold of headshot/default shot than the standard game, or remove this rule in high skill lobby.

How work VS WH:
It will be very difficult to defeat him completely. However, at the present time I think it is not difficult to teach a neural network to analyze screenshots.

In addition, make it so that if player A is not within the line of sight of player B, then player A and information about him does not reach player B in principle. Player B will receive at least some information about the player only if the player appears in his field of vision or from creeps or other heroes that provide a general view of the map.

This is needed to do not give any information about movements of players at the base, rotations, or where and how player A farms to cheater with WH. In addition, accordingly, he should not see creep spots either. The player will receive information and loading of the models of forest camps themselves only upon entering their field of vision. This is difficult to implement, but I think Valve is not afraid of much, it will rather be an interesting task.
 
And also, make the game paid, or find a way to ban the player for a long time so that he can't get back into the game.

Like a variant is make it not soo simple like now. Make new accounts or accounts that have been abandoned for a long time can't have the right to launch deadlock in principle.

In addition, the account should not just stay online for some time, the user should play other games on it. That is, the account should be active. This will really save Deadlock from cheaters.
 
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