Aurum
Member
melee is a high risk high reward mechanic, and is probably a tiny bit overtuned with how easy it is to parry bait with crushing fist but its in an acceptable spot in the ranks where people know what their f key does
but in even like arcanist this is not the case at all where its genuinely game ruining. My noob friend has been solo queueing games and the way he plays abrams is literally just perma holding the Q button and they dont even attempt to parry and he can outright 1v4 while even in souls for zero risk or zero skill expression asked of him. Unhealthy for every party involved. Abrams isnt learning anything and the enemies arent having fun.
![[#ffff00,__Deadlock Graphic Designer__].png [#ffff00,__Deadlock Graphic Designer__].png](https://project8-data.community.forum/attachments/48/48051-b6e40eb65922c6b760655907eab093b2.jpg?hash=YjfBUEh7Bg)
I feel like a lot of the reason people dont parry is they're too scared of having their health chunked for 40% in an instant and having them in the back of their mind know the next melee wont hurt that much might make it easier to focus and actually go for the parry. Maybe hearing the noise of it break will make them think they need to parry now; IDK!
This should item obviously would never be bought outside of shitter elo and thats fine. Melee is genuinely probably one of the games biggest problem right now with how much it controls low elo and it needs to be addressed one way or another. This was the best solution i could think of that doesnt gut melee for everyone else
but in even like arcanist this is not the case at all where its genuinely game ruining. My noob friend has been solo queueing games and the way he plays abrams is literally just perma holding the Q button and they dont even attempt to parry and he can outright 1v4 while even in souls for zero risk or zero skill expression asked of him. Unhealthy for every party involved. Abrams isnt learning anything and the enemies arent having fun.
![[#ffff00,__Deadlock Graphic Designer__].png [#ffff00,__Deadlock Graphic Designer__].png](https://project8-data.community.forum/attachments/48/48051-b6e40eb65922c6b760655907eab093b2.jpg?hash=YjfBUEh7Bg)
I feel like a lot of the reason people dont parry is they're too scared of having their health chunked for 40% in an instant and having them in the back of their mind know the next melee wont hurt that much might make it easier to focus and actually go for the parry. Maybe hearing the noise of it break will make them think they need to parry now; IDK!
This should item obviously would never be bought outside of shitter elo and thats fine. Melee is genuinely probably one of the games biggest problem right now with how much it controls low elo and it needs to be addressed one way or another. This was the best solution i could think of that doesnt gut melee for everyone else
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