Airdashes randomly apply an extra tick of slowdown at the end

Altimor

Active member
Time rounding errors with non-pow2 tickrate?

Code:
setpos_exact 2265 40 200;cl_citadel_forceangles 0 270 0;-forward;+forward;+in_innate1;-in_innate1
and citadel_air_drag_min 0
 

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confirmed this is a time rounding error, doesn't happen if i modify the game to 64 tick (or most other numbers)
 
Last edited:
Also happens with downdash. It seems the tick where it finishes lerping to 4.0 drag may or may not get skipped in both cases.
 
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