Aiming behaviour when close to enemy is weird

ColdDown

New member
Although it's rare in deadlock what shoot enemy just before their face, but the current aiming behaviour close to enemy is quite weird, the weapon would rotate to right when aiming and closing to enemy which is great, but the shoot direction is not align to crosshair(the videos showed that aim head but shoot shoulder), looks like calculated in wrong coordinate, is that intended or not? Since the heights of muzzle are different between characters, it could occur inconsistency. For example, McGinnis's weapon is handed quite low, she needs to aim higher than others to headshot.

View attachment Deadlock_2025.05.26-06.57.mp4

View attachment Deadlock_2025.05.26-06.59.mp4
 
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