Adaptive Armour (Reactive Barrier Upgrade)

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Reactive Barrier falls off very fast after laning and since Debuff Remover doesnt help with stun/sleep, this means the only way to counter stuns is using unstoppable *before* the stun happens (with a 60s cooldown). There has to be some sort of counterplay to the enemy stacking CC chars / buying Knockdown or Curse en masse later in the game.

ADAPTIVE ARMOUR (Components: Reactive Barrier)
+20% Ammo (From Reactive Barrier)
+125 Max Health (+75 on Reactive Barrier and +50 added)
+5 Health Regen (+2 on Reactive Barrier and +3 added)

Passive (32s cd)
Automatically restore one stamina and deploy temporary Bullet and Spirit Shields and Resist when you are movement locked, Stunned, Chained, Immobilized, Slept or Cursed.
+500 Bullet Shield
+350 Spirit Shield
+30% Bullet Resist
+30% Spirit Resist
Duration 9s

Why shield and resist? So it benefits both tanky and non-tanky chars.
Besides that the only other difference is the passive also being activated by curse, which doesnt usually matter with Reactive Barrier since you are not going to be cursed often early game.

(Would Probably be a T3 Vitality item)
 
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