issac.emilio
New member
I want to preface this by saying I am not calling any active buffs or things of the like over-powered, this suggestion is simply to allow more options.
This item can potentially be a skill shot, have a slight channel time before casting, a short radius, a delay before going into effect, etc. to balance the immense usefulness of a purge. 3,000 or 6,000 souls may be the sweet spot as typically buffs become much more prevalent as the game gets later. This would allow some nice reaction to things such as metal skin or ethereal shift, as well as damage/speed buff abilities for enemies. It also opens up the path for more powerful buff items or abilities since the existence of this item can serve as a nice check for them.
I do not believe this item should slow as it may offer too much oppression, it should merely remove buffs. Whether this item's debuff is a "one and done" dispel such as, for example, a euls from dota, or should constantly purge buffs for a limited time (say, 2.5 or 3 seconds) is still up for debate. Thank you.
This item can potentially be a skill shot, have a slight channel time before casting, a short radius, a delay before going into effect, etc. to balance the immense usefulness of a purge. 3,000 or 6,000 souls may be the sweet spot as typically buffs become much more prevalent as the game gets later. This would allow some nice reaction to things such as metal skin or ethereal shift, as well as damage/speed buff abilities for enemies. It also opens up the path for more powerful buff items or abilities since the existence of this item can serve as a nice check for them.
I do not believe this item should slow as it may offer too much oppression, it should merely remove buffs. Whether this item's debuff is a "one and done" dispel such as, for example, a euls from dota, or should constantly purge buffs for a limited time (say, 2.5 or 3 seconds) is still up for debate. Thank you.