vinc3ntp88
New member
The way I see this working is that whatever hero would wind up with this ability would hold out a little portal for a second and suck up whatever projectiles hit the portal; things like Viscous' splatter, Geist's bomb, Haze's knife, bullets/alt fires like Yamato and Viscous, active items like alchemist flask. And then after a short delay the projectiles would be fired back from a second portal. The projectile would probably have to keep the scaling and ability upgrades of the hero that fired it otherwise it might feel kind of lackluster.
Perhaps this ability would have some kind of bonus damage applied to the projectiles like a low scaling spirit bonus.
Perhaps this ability would have some kind of bonus damage applied to the projectiles like a low scaling spirit bonus.