Ability concept: "parry" projectiles.

vinc3ntp88

New member
The way I see this working is that whatever hero would wind up with this ability would hold out a little portal for a second and suck up whatever projectiles hit the portal; things like Viscous' splatter, Geist's bomb, Haze's knife, bullets/alt fires like Yamato and Viscous, active items like alchemist flask. And then after a short delay the projectiles would be fired back from a second portal. The projectile would probably have to keep the scaling and ability upgrades of the hero that fired it otherwise it might feel kind of lackluster.

Perhaps this ability would have some kind of bonus damage applied to the projectiles like a low scaling spirit bonus.
 
I think refiring the exact projectiles that are absorbed is a bit much (probably not easy to implement, and also just unnecessary) but I like the general idea.

Maybe even one ability that absorbs damage, and another that sends it back out, with a shared cooldown, and a cap on how much damage can be stored. I suppose this could also just be done as a self cast/normal cast on the same ability. Either way, I like it
 
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