evildoctor130
Member
Single out an enemy to capture and kill instantly.
Playstyle - Tanky pickoff character with disabling utility. Can dive into the backline and soak damage while walking back to the portal, or snatch frontliners and use his tankiness to ignore retalation from other enemies.
Example play: Plant your portal in a safe spot, then curse a target hero to prevent them from running away. Charge to your target. If there are other enemies around, use 3 to slow them down and leech life while you walk your victim to the portal.
Abilities
Playstyle - Tanky pickoff character with disabling utility. Can dive into the backline and soak damage while walking back to the portal, or snatch frontliners and use his tankiness to ignore retalation from other enemies.
Example play: Plant your portal in a safe spot, then curse a target hero to prevent them from running away. Charge to your target. If there are other enemies around, use 3 to slow them down and leech life while you walk your victim to the portal.
Abilities
- Active - Curse an enemy hero from far away. Deals damage over time and slows.
- T1: +X dps/slow
- T2: Increased duration
- T3: Increased slow if facing away from Abductor.
- Active- After a wind-up, Abductor charges forward along the ground, knocking aside enemy units in his path. The longer the wind-up, the longer the charge.
- T1: +X cooldown
- T2: +X range
- T3: Gain X% spirit/bullet resist per hero hit
- Active- Place a circle on the floor that persists for a duration. Enemies that walk into the circle take spirit damage and are briefly rooted. The circle re-casts its slow/damage effect at set intervals.
- Ultimate- Open a portal to hell at a fixed distance from Abductor. Recast to swallow a nearby enemy. Abductor is silenced and cannot dash while carrying his victim. If Abductor reaches the portal before the spell's duration ends, both players die instantly. Abductor's respawn is much shorter if killed this way. The portal has its own health and will end the spell early if destroyed.
- Teammates cannot damage the enemy.
- T1: +X m/s movespeed
- T2: +Xs duration
- Alternate T2 - +X% max HP as portal HP
- T3: Portal explodes upon banishment, dealing X% of target's current health as spirit damage in an AoE.
- Ability to kill anyone regardless of health
- Good CC toolkit
- Must pick their target carefully
- Fair bit of setup to get right
- Extra effort needed for flying units
- Juggernaut
- Knockdown
- Slowing Hex/Vortex Web
- Arctic Blast
- Fleetfoot
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