A small collection of Item Passives/Actives

1solleks0195

New member
A little group of not fully made items, but just the main effect of the item.


Passive: Anti Mosquito Armor - All damage taken is reduced by XX.
A passive that is meant to be good against dot damage, as are starting to get a lot of that.
(Being able to itemize against a lot of burn,poison,bleed,etc instead of specifically spirit damage would be nice.)

Passive/Active: Shared Goals/Pain - Can alternate between passives. If you are using the "Shared Goals", allies near you do
extra XX bullet damage to the same target you are damaging. If you are using the "Shared Pain", you take XX% of the damage
allies near you take instead.
(Bonuses to both damage and damage deferred should be small, but useful for long engagements.)

Active: Pressure Wave - When activated, cause an AoE around you that pushes enemies away from you.
(item may not need to do damage or slow, mostly an effect to gain distance for yourself or allies in damage)

Passive: Armor Scavenger - When destroying Fairfax boxes, gain a chance of finding leftover items that grant a small barrier.
(mostly an item that grants small barrier stacks to a cap, and giving more utility to box running.)

Passive: Inspiring Presence - Your Model size becomes 10% larger. Allies within a XX meter AoE gain XX fire rate,
XX slow resistance, XX debuff resist, XX bullet lifesteal and XX spirit lifesteal.
(All bonuses should be small so its not great when only having one ally nearby, but great within a big teamfight.)
 
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