Harmless Orange
Member
Basically a support character whose kit revolves around supporting the line minions, commanding them and using them to harass enemies. They’re strong when near a large amount of minions, but are weak and vulnerable when caught alone.
Generally they would look like a bigger and more detailed version of the line minion. Like their king, perhaps.
I don’t really have any themes for them prepared, so I will use some fairly generic names for their abilities.
To me, my Candles! - Passive - A few minions will detach themselves from their squad and join your party. They inherit your stamina, jumps and movement speed. Later upgrades might involve getting more minions in your party, giving them more attack speed, or dealing bonus damage scaling with your speed.
Mend Their Wax - Create a healing zone, healing every friendly (including minions) nearby. Healing scales with the amount of minions currently in your party, more minions equals more healing.
Focus on That One - Mark an enemy, reducing their armor and making crits and heatshots deal more damage. Friendly minions will prioritize attacking them over other targets.
Pile up! - Ultimate - Pick up and throw a nearby friendly minion. If it hits an enemy hero, the minion will latch onto them and slow them down and inflict Damage Over Time. Other nearby minions will rush, jump and latch onto them as well, increasing the slowness and DOT with each minion. If enough minions grab the enemy, they bury them in a pile of bodies - disarming/stunning them and making them vulnerable.
Generally they would look like a bigger and more detailed version of the line minion. Like their king, perhaps.
I don’t really have any themes for them prepared, so I will use some fairly generic names for their abilities.
To me, my Candles! - Passive - A few minions will detach themselves from their squad and join your party. They inherit your stamina, jumps and movement speed. Later upgrades might involve getting more minions in your party, giving them more attack speed, or dealing bonus damage scaling with your speed.
Mend Their Wax - Create a healing zone, healing every friendly (including minions) nearby. Healing scales with the amount of minions currently in your party, more minions equals more healing.
Focus on That One - Mark an enemy, reducing their armor and making crits and heatshots deal more damage. Friendly minions will prioritize attacking them over other targets.
Pile up! - Ultimate - Pick up and throw a nearby friendly minion. If it hits an enemy hero, the minion will latch onto them and slow them down and inflict Damage Over Time. Other nearby minions will rush, jump and latch onto them as well, increasing the slowness and DOT with each minion. If enough minions grab the enemy, they bury them in a pile of bodies - disarming/stunning them and making them vulnerable.