A few weapon item ideas

syncronyze

New member
Augmented Rounds
+25% ammo
+20% weapon damage
+10% fire rate
Active - All attacks on heroes become augmented and will now count as a headshot for 5 seconds.

- Synergizes well with crippling headshot to shred through frontliners.

Sacrificial Dagger
+20% weapon damage
+10% fire rate
Active - Reduce your maximum HP by 20% for 10 seconds, during this time you bleed for 2% of your HP per second, your weapon damage is increased by 50%, fire rate increased by 20%, your bullets deal 7.5%/sec bleed damage and apply 50% healing reduction for 3 seconds.

- High risk mid-late game item that forces the player to make the conscious decision to use it during fights where they find themselves very safe in the backline with plenty of health regen to minimize the bleed of the dagger.

Killshot
+15% ammo
Conditionally up to 50% weapon damage, with more damage the lower the target.

- An early-mid game item that will not only help with CSing and objective control, but finishing off weakened players too.

Unerring Marksman
+100% weapon damage.
+20% weapon fall-off range
+100 weapon damage with headshots
-30% ammo (Ammo reduction may apply before any ammo % increases, meaning all ammo increases are significantly less effective)

- Very high DPS gain with a massive ammo tradeoff. Would synergize well with active reload and reward high accuracy within chaotic late game teamfights.
 
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