aVexingFellow
New member
First of all let me preface this by saying that this game has been a blast for me and my friends to play on, so much so that we are playing the game 'competitively', something that we haven't done in years with other fully released titles.
I play on the European servers. In 200+ matches I have seen 6 server locations, namely Frankfurt (~30ms), Vienna(~50ms), Warsaw(~50ms), London(~50ms), Helsinki(~80ms), Stockholm/Stockholm - Bromma(~75ms). My friends also have a higher ping in the same server locations that I do.
I somehow end up playing the majority of my matches on the higher ping servers which creates a sour experience compared to the lower ping servers.
With that out of the way I'd love it if the Deadlock devs added the option for the players to outright ignore some servers from matching them. I understand that the game is in a developmental build and this might be "extra", but at higher elo lobbies any of these advantages create a sour laning experience. It also doesn't have to be just about the performance, it can also be because the server is usually populated by people with a very different culture, making communication hard.
Thanks for the good game Valve and for the support you give to the Linux ecosystem!
I play on the European servers. In 200+ matches I have seen 6 server locations, namely Frankfurt (~30ms), Vienna(~50ms), Warsaw(~50ms), London(~50ms), Helsinki(~80ms), Stockholm/Stockholm - Bromma(~75ms). My friends also have a higher ping in the same server locations that I do.
I somehow end up playing the majority of my matches on the higher ping servers which creates a sour experience compared to the lower ping servers.
With that out of the way I'd love it if the Deadlock devs added the option for the players to outright ignore some servers from matching them. I understand that the game is in a developmental build and this might be "extra", but at higher elo lobbies any of these advantages create a sour laning experience. It also doesn't have to be just about the performance, it can also be because the server is usually populated by people with a very different culture, making communication hard.
Thanks for the good game Valve and for the support you give to the Linux ecosystem!