๐“๐ก๐ž ๐œ๐จ๐ง๐œ๐ž๐ฉ๐ญ ๐จ๐Ÿ ๐š ๐ก๐ข๐๐๐ž๐ง ๐ฌ๐ญ๐จ๐ซ๐ž, ๐œ๐ฅ๐š๐ฌ๐ฌ๐ž๐ฌ (๐š๐ฌ๐ฉ๐ž๐œ๐ญ๐ฌ), ๐š๐ง๐ ๐ฎ๐ฉ๐ ๐ซ๐š๐๐ž๐ฌ - based on other posts from the forum.

Vofi

Member
extra shop for items - tudoz suggested the idea of a hidden store. Perhaps this is the solution to what to sell there:

Two Competing Curiosity Stores. (Cosmetically) (mindlessmuse11) - good design suggestion

Ability specific items. 4 for each hero. Only visible to them. (nathanieljbrill) -
It seems worth increasing the price and difficulty of obtaining them:

Here's a suggestion for alternative character upgrades (perrin.silveira) - and i have an idea about it:

Also - there is an option to create a certain class system in which Kelvin, Ivy, Dynamo, for example, as doctors, will be able to access certain Items/upgrades. It will also make balancing easier if an item may be too powerful/unnecessary for some characters. This can be done as aspects of the characters. When choosing a hero, he gets the opportunity to buy some items in the store when choosing a "class". This also allows for not only class-wide items, but also character-specific ones and can changes some of his/her abilities.
 
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