整理当前简中翻译的问题及修改建议/思路

Schrodinger_Sig

New member
国庆无聊,正好把文本全部过一遍
按文件顺序砍,工程量较大,发帖频率会比较低,但知道我在一条条看文本就行
 
(备用楼)
*重要*目前游戏的翻译完成度远低于可公开程度,下方纠错及修改建议仅作为/用于将翻译品质提升到*相对*还行、现阶段测试能用的程度(以及问题翻译的尽早止损),在游戏正式版发布前,翻译仍需经历系统性的修改甚至推翻重做

整体(普遍)问题
(TBA) 关于半角字符(英文及符号)与全角字符(简中字符)间是否有加空格的必要(字体不存在间距过紧问题、部分文本游戏内显示间距过大(HUD为主))
 
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文件 citadel_main

line 8~11
"OK" "好的"
"Cancel" "取消"
"Close" "关闭"
"DontShowAgain" "不再显示"

Ok“好的”改为“确认”更合适

line 15

"Citadel_PlaytestWarningBody"
"欢迎来到 Deadlock。本游戏仍然处于开发初期,有很多临时艺术作品和实验性游戏玩法。欢迎所有反馈!"
"Welcome to Deadlock. This game is early in development, with a lot of temporary art and experimental gameplay. All feedback welcome!"

"temporary art and experimental gameplay" (采用)临时美术(设计及建模)、实验性游戏内容(不特指玩法方面)
"All feedback welcome" ”欢迎所有反馈“ ”所有“改”各类“(强调种类)

// Client only rich presence
line 25~26
"Citadel_RP_LookingToTrade" "想交易" "Looking To Trade"
"Citadel_RP_LookingToPlay" "想玩游戏" "Looking To Play"

问题出在Looking To Play翻译上,此处应该是希望组队(play (with)),前一条统一格式修改为希望交易

line 28~29
"Citadel_AlertPlayer_MatchReadyTitle" "比赛就绪"
"Citadel_AlertPlayer_MatchReadyText" "游戏已开始。"

原文用了match和game,但中文没理由也分开翻译,建议统一成比赛

// disconnection
这部分不是很懂所以没细看,但感觉大白话有点多

//Game
line 140
"Citadel_Scoreboard_TeamKills" "击杀次数" "Kills"
显示于游戏内计分板中间的团队数据文本。”击杀次数“会产生歧义(击杀次数),建议改为”击杀数“

// Discord Invite
虽然line 180有提到,但其他地方还是明确一下是邀请加入的是Discord频道为好。

line 169~170
"Citadel_DiscordInvite_AlreadyClaimedTitle" "已领取" "Already Claimed"
"Citadel_DiscordInvite_AlreadyClaimedText" "你已经接受了 Discord 邀请。每位用户只可接受一份邀请。" "You have already claimed your Discord invite. We only allow for a single invite per user."

claimed前后翻译不一致。
”已邀请(领取)“建议改成”已被邀请“,have和have been的区别还是有的。

line 173~174
"Citadel_DiscordInvite_DisabledTitle" "已禁用" "Disabled"
"Citadel_DiscordInvite_DisabledText" "维护期间,Discord 邀请暂时禁用。请稍后再试。" "Discord invites have been temporarily disabled while we perform maintenance. Please try again in a little while."

”维护期间“缺少主语。前半句建议改成类似”Discord频道正在维护,频道邀请暂时关闭“之类的。disabled也不建议用”禁用“,无法体现其临时性,建议更换翻译

line 178
"Citadel_DiscordInvite_ConfirmCloseText"
"你确定要关闭 Discord 对话吗?此对话关闭后,你将无法再生成 Discord 邀请链接。"
"Are you sure you want to close the Discord Dialog? You will no longer be able to generate a Discord invite link once this dialog is closed."

倒不是错,而是用得少。直接用”窗口/界面“更直白些

line 180
"Citadel_DiscordInvite_Description"
"如下所示,你已受邀加入 Deadlock 的 Discord 频道,将链接复制到浏览器中并按照提示加入。"
"Your invite to join the Deadlock discord is listed below, copy the link into a browser and follow the prompts to join."

纯瞎翻。”...频道的邀请链接已显示在下方。“

// User Feedback
line 198~199
"Citadel_UserFeedback_eType_CriticalBug" "严重错误" "Critical Bug"
"Citadel_UserFeedback_eType_Bug" "错误" "Bug"

bug就叫bug就行,翻作“错误”反而是消歧义消出歧义了

line 264少了一条"Citadel_MatchHistory_ServerIssue",此喽后续行数以简中为准

line 307
"Citadel_Hud_OpenShop" "按下 [ {s:upgrade_key} ] 选购" "Press [ {s:upgrade_key} ] to Shop"
*很怪,但这么翻好像也没啥问题。姑且先列出来。

line 311~313
缺少/更新文本:
"Citadel_Hud_CheaterVoteCaption" "{s:cheater_name}"
"Citadel_Hud_CheaterVoteAlert" "Someone in your game was caught cheating..."
"Citadel_Hud_CheaterVoteAlert_Action" "Hold <span class=\"keybind\">[{s:show_scoreboard}]</span> to decide their fate"
"Citadel_Hud_CheaterVote_Option_Ban" "立即封禁" "Ban and<br>Leave Match"

"Citadel_Hud_CheaterVoteCaption" "玩家 {s:cheater_name} 作弊被抓。"
"Citadel_Hud_CheaterVote_Option_Play" "现在变青蛙,稍后再封禁" "Frog Now,<br>Ban Later"

“作弊被抓”改为“被发现作弊”
frog now的now完全没必要翻出来,直接“变为青蛙”就行
 
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