这个游戏的近战几乎没有应用场景,因此应该设计一件装备来增强近战的存在感,同时允许承伤型角色主要使用近战
(The melee in this game has almost no application scenarios, so a piece of equipment should be designed to enhance the presence of melee, while allowing wounded characters to mainly use melee)
类似于、
(be similar to)
-50%来自十米以外的子弹伤害
(Bullet damage from ten meters away)
-50%对他人的子弹伤害
(Bullet damage to others)
+50%近战造成的伤害(Damage caused by melee combat)
-10%近战蓄力时间(Melee charging time)
提供一个大概思路,我认为这样可以有效拓展设计角色的空间,使角色更加风格化
(Provide a general idea that I believe can effectively expand the space for designing characters and make them more unique in their style)
(The melee in this game has almost no application scenarios, so a piece of equipment should be designed to enhance the presence of melee, while allowing wounded characters to mainly use melee)
类似于、
(be similar to)
-50%来自十米以外的子弹伤害
(Bullet damage from ten meters away)
-50%对他人的子弹伤害
(Bullet damage to others)
+50%近战造成的伤害(Damage caused by melee combat)
-10%近战蓄力时间(Melee charging time)
提供一个大概思路,我认为这样可以有效拓展设计角色的空间,使角色更加风格化
(Provide a general idea that I believe can effectively expand the space for designing characters and make them more unique in their style)