New Ult
4 - Soundwave
Launch a tracer projectile that bounces off walls then reactivate to create a Cosmic Veil wall along the path it traveled. The wall constantly launches damage projectiles at nearby enemies.
Upgrades
1 - Tracer projectile Damages and Knocks Back enemies.
2 - Wall heals...
Hero Fantasy - Earthshaker from Dota 2 but reimagined as an assassin, with terrain shifting reserved for the ultimate while wielding a skillshot Echo Slam as a basic laning nuke.
Gun - Stolen Glance - .22 silenced pistol. Fire Rate increases slightly with every 3 successive hits up to 4 stacks...
Gun - medium range burst fire
1 - Sting
Glide upward briefly while aiming then shoot a stinger forward that deals Spirit Damage. Passes through NPCs and gains bonus damage per hit. Latches onto the first enemy hero and causes them to be Slowed while leaving a DPS trail as they move.
Upgrades...
idea for buffs
1 - unchanged
2 - now turns enemies away from you instead of increasing melee damage
upgrades unchanged
3 - new version: your melee hitbox is increased and disjointed. when you melee a hero music begins and the beat is displayed on your crosshairs. hitting melees or parries to...
Hero Fantasy - Seemingly benign scarecrow come to life that becomes an Unstoppable slasher villain by the end.
Gun - 2 Ammo Sawed off Shotgun with extremely high bullet spread and pellet count.
Alt-Fire - Fire straight down and pop yourself into the air.
1 - Pitchfork
Channel to thrust...
quick change
3 no longer targets allies by default
Upgrade Change
2 - Can be ground targeted and jumps to enemy when first one dies in area and +20m Cast Range. -> 2 - +50% Headshot Crit on Main Target if Enemy and Can Alt-Cast to Self-Target and Target Allies.
5 - +3% Missing HP DPS and...
1 - Haunt
Channel to become Invisible and take Flight while forcing the target enemy to copy your path along the ground. Cancels early if you move too far.
Upgrades
1 - Target suffers from -40% Weapon Accuracy and 10% Slow for 7s after being Haunted.
2 - +20m Tether Range and Damage on target...
sweet spot
tier 1
+8% melee animation speed
passive - your light melee is dealt in a 5m area centered about 1m forward from the end of your melee distance.
active - your next melee knocks the enemy back 3.5m and they take 50% of the melee damage if they hit a wall. 2x cooldown on light melee...
upgrades from suppresor
pasive - suppressor + bonus debuff duration and debuffs reduce fire rate per second up to a max.
active - after a delay create a cage enemies cannot enter or leave without having their running ability cooldowns slowed. slows movement per cooldown.