Recent content by YouButSmellier

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    Witchmail bugged on amplified spirit damage?

    Quick rundown of how witchmail works from how I understand it: If a single instance of spirit damage taken is 75 or higher (before armor damage reduction is calculated) then witchmail is proced. However when there is a single instance of damage that is not 75, but then is amplified to be higher...
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    Enemy zipline goes past friendly walker before it is destroyed.

    Match ID: 50068344 Match Time: 15:47 The enemy zipline goes past our walker before the walker is destroyed. It also dumps a new wave of enemy creeps behind our walker. Video attached:
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    Healing Booster Does Not Increase Radiant/Veilwalker Healing By 20%, but only the baseline healing

    Just tested this on dynamo, and heal amp affects his 3 on both his base heal and the spirit scaling (and also the percent heal on final upgrade). So some abilities do have the "Can be healing amped" value on their scaling
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    Healing Booster Does Not Increase Radiant/Veilwalker Healing By 20%, but only the baseline healing

    There is the same issue for Viscous cube where the healing amp is only applied on the base cube health regen, and not on the spirit scaling health regen
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    Slows not slowing correct amount

    In every one of the tests I only used a single slow, no stacking effects
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    Slows not slowing correct amount

    I'm only posting the tests done with paradox bomb slow and mystic slow, here is how I tested it: Method of checking speed: Pressing alt and looking at the hud speed shown while in hero testing Applied mystic slow on Infernus: (No items on Infurnus, only mystic slow applied) His move speed once...
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