Personally, I think this could work as cosmetic rewards. Imagine artists creating their own version of the item shop which you can achieve as a reward.
When activated, the itemholder transfers their health to a target friendly hero at a rate of 100 points/second.
This item is not cancellable and will activate regardless of range, and will persist until the target hero's health is full, or the itemholder's health is fully depleted and dies.
In...
Hero Name: Wicker
Hero Role: Support/Healer, with minor crowd control and buffs.
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Abilities:
1. Candle of Restoration (Active)
Wicker creates a lit candle that heals and buffs the fire rate of any hero ally within a 5 meter radius. There's a visual cue of the candle getting shorter and...
The item isn't really a direct counter to tanks, but a good supplement. It's situational but in the right situation it can be good. For example, you build on a higher health regen and lifesteal. You activate the item and curse the tank, you get dived and take significant damage but you recover...
I think it's a very versatile item tbh, but the use case I envisioned is during teamfights when the tank is a little difficult to kill. Activating the item and diving into the teamfight where you're sure to take damage, the tank receives damage from 2 sources, one is the damage he's taking and...
Cost: 6,000 Souls
Cooldown: 50 seconds
Proper description: For 10 seconds, curse an enemy to receive 100% of the damage that is inflicted upon you. Any healing is not transferred.
Particularly useful for teamfights and a good counter against tanks. A visual cue of someone who is cursed is...
Verify game files? I noticed that every patch the game becomes really unstable and crashes more frequently, then the succeeding minor patches seemingly fixes it.
I think it's cool but it feels kinda anachronistic to have a skateboard in a 1920's setting. A magic carpet is more reasonable since it came from Arabic folklore.
I mean in a way since I was hoping Paradox would have more "time-oriented" powers like Rewind. I imagined Timesweeper to be a more time-based hero taking advantage of timers, slomos etc.