Healing rite is already sort of this way for health and the non stop action and rotating I would hate to touch base to recharge my healing rite.
You don't want much burst healing in a game like this because that is hard to plan around if everyone can suddenly pop an instant health pot.
If there...
Number of bullets fired : 30
Haze base bullet Damage : 5.6
Extra Ultimate Damage : +2 per bullet
(5.6+2)*30= 228 damage
Total Fixation Damage Stacks stack an additional 0.2 damage per shot per stack
It is not a flat 0.2*30 it cumulatively stacks that damage per bullet.
Calculating the...
I don't even flinch when facing a haze. Just practice your dash-jumps into sliding. She can only have so much range and she is slowed to her firing speed when using her ult. Just dash-jump out and run away. She is a hard carry so the best thing you can do is kill her in the early game and...
enduring spirit and extra regen and restorative shot will mitigate basically every trouble with self damage in lane. also consider the healing creep.
Geist is extremely strong in the right hands and is oppressive to deal with in lane especially because of her bomb. Her gun has the second...
20526710
Enemy team got absolutely rolled. I went 20-0 and Vindicta also got 20 kills. Side note our bebop was whining that we were losing the entire time and calling for bad plays. He was raging because we didn't listen to him and he even afk'd in spawn for a while. Definitely a huge mix of...
20434795
game was basically over at 3 minutes in. our team wholesale lost 3 guardians immediately fed multiple kills and my solo lane was against three enemies with double my souls for the entire laning phase.
What's frustrating is the enemy team wasn't even that good either with a little more...
Match ID: 19856026
The entire lane disconnected when dynamo engaged with his 1 for the first time at around 6:45. McGinnis was also in the middle of placing a wall.
Video for the lazy
There is quite a lot of going through walls in league even a character it opens a one way portal in a wall that stays open for a few seconds and ANYONE can follow.
Everytime I go against a skill that can just say no to walls though I feel frustrated. My whole game plan suddenly goes from proper...