Source:
Exploitable with macros to achieve frame-perfect timing. Using macros to abuse bugs and get an edge over an opposing player is definitely not intended and anyone who has convinced themselves this is intended gameplay is doing some serious mental gymnastics.
Hey, I just switched my rendering mode from Vulkan to DirectX and then kept moving my graphics preset slider from left to ride and eventually it just instantly went to 140+ fps and stayed there. Try that?
Since the Dev 6 patch I haven't been able to play the game at all. I average 4 frames in the main menu and my caching of shaders bugs out (the numbers go crazy and it never actually finishes)
I've verified game files, reinstalled the game, rebooted my PC, tried other games (they are fine)...
This issue occurs in basically every Abrams game. Either the charge does not connect when it should, or it connects and after the stun abrams keeps moving past/into the enemy. For example you charge an enemy into a railing, fence, barrel, etc and the enemy ends up BEHIND you after the charge...
Name: Cleansing Powder
Cost: 3000
+6 Spirit Power
+10% Spirit Lifesteal
Description: Coats a target unit in a powder for 4 seconds that cleanses all debuffs (if an allied unit) or buffs (if an enemy unit) 0.1s after being applied. This effect is applied continuously while the target is coated...
When charging an enemy as Abrams, there are three possible outcomes:
1. Enemy is pinned and stunned in front of you as expected
2. Abrams charges through the enemy and they are stunned
3. Enemy is pinned and stunned, but Abrams has gone through the enemy and now has to turn 180 degrees to face...