Recent content by Wymel

  1. Wymel

    Mo & Krill refers to Bebop as the "Golem"

    When pinging the location of an enemy Bebop, Mo & Krill can refer to Bebop as the "Golem." Build: 4385
  2. Wymel

    [Build 4,364] Ivy tether can not be upgraded or imbued while it's active

    Was just about to make a post about this myself. This bug is still happening on Build 4365.
  3. Wymel

    Can't hold tab + press ability to unlock/upgrade

    It seems like this is mostly fixed now. The only time I can't hold tab and press one of the number keys to upgrade an ability is when I'm dead and awaiting respawn (Build 4360).
  4. Wymel

    Default keybinds are still in effect after unbinding them

    After I've rebound a movement key such as W, A, S, D, or space, if the default key is not being used as any other keybind, it will continue to act as though its still bound when pressing the button. For example, if I bind Forward to a key other than W, such as N, pressing N will make me walk...
  5. Wymel

    Can't hold tab + press ability to unlock/upgrade

    Yeah, I've also been experiencing this. It's been somewhat annoying since I got pretty used to holding tab and pressing the corresponding number key in order to unlock abilities when playing.
  6. Wymel

    Can't equip active items to their slots via pressing the corresponding keyboard buttons

    When buying an active item, I'm no longer able to press the buttons on my keyboard (z, x, c, v) to equip the item to the corresponding slot. Instead, I have to click on the slot in the window that pops up when buying the item. This has been happening in all cases for me so far since the July 4th...
  7. Wymel

    Active Reload's HUD addition not visible in replay

    While watching a replay, I could not see the part of the HUD that is added by the new Active Reload item that shows where on the circular reload progress bar the player has to press the reload key to use the item. I could see this addition to the HUD while in the actual match, it just wasn't...
  8. Wymel

    Kill feed is ahead of actual kills in replay (and other audio/visual effects out of sync)

    While watching a replay, I noticed that kills in the kill feed show up about 5 or so seconds before the actual kills happen in-game. I also noticed the same thing happening with the music and patron voice line when the midboss was killed and the rejuvenator descended, these audio effects both...
  9. Wymel

    Silence Glyph got stuck on map geometry

    While playing in a match today, I noticed that a Silence Glyph projectile got stuck on some map geometry after being fired. You can see this happen just a bit after 35 minutes into the replay when the Dynamo uses Silence Glyph. Match: 125240 Build: 4300 Dynamo using Silence Glyph: The...
  10. Wymel

    Not seeing soul orbs emerge from McGinnis turrets when they are killed

    After the patch today (June 20th) I noticed that I did not see any soul orbs emerging from McGinnis' turrets when I killed them. At first I assumed this was a new change but then I saw the orbs spawning from the turrets in the replay while I was watching it, so it seems like this is a bug. The...
  11. Wymel

    Wraith's glow effect lingers on main menu

    When you've selected your roster of heroes and have queued for a game, the game displays each of these heroes and cycles through each of them on the main menu while you're in queue. I've noticed that when Wraith appears in this cycle, and I cancel the queue while she is displayed, the purple...
  12. Wymel

    HUD disappearing at game end

    I'm not sure if this is actually considered a bug or not, so apologies if it isn't, but the recent change where all the HUD disappears at the end of the game when the "Victory" or "Defeat" screen shows up has been kind of unenjoyable. I liked being able to see the HUD that way I and everyone...
  13. Wymel

    Pocket's model in its bind pose (A-posing) while dead and awaiting respawn

    I've noticed that every time I've seen pocket dead and awaiting respawn inside the base, their model is always in its bind pose (A-posing). I have yet to see this not be the case.
  14. Wymel

    Lady Geist Ability 2 (Life Drain) Animation Bug

    I noticed that while playing Lady Geist, the animation of using Ability 2 (Life Drain) where her right hand is raised up in the air will sometimes linger after the ability is over. I tried looking back through the replay of the most recent game where I noticed this occurring, but it did not...
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