The difference is basically where the server is located and what the Level 3 routing tables have as the shortest route, you can influence this by getting a VPN or using one of those "lag reducer services" like https://www.gearupbooster.com/
I've personally never used them but they can make the...
time to get a VPN? I doubt they can do anything to fix the routing as that would be up to the people who manage the backbone of the routers aka the ISP's, my ISP does stupid stuff like this as well. ended up with needlessly higher ping as it would route me to Washington then to California even...
based on the crash dumps it looks like a video card fault but it may actually be a CPU fault, this reddit thread I found seems to line up with at least one of the crash dumps I looked at and may be helpful for the other:
to be specific I looked at user raimo.runki.pettersson crash dump and...
yes you would be right if this isn't in any other game, with that said something about your hardware or software configuration is causing corruption in the rendering pipeline. What render method are you using? Vulkan or DirectX? One person has pointed out that this didn't make a difference for...
Based on your outputs it looks like the game has an actual issue that the devs will need to resolve:
KEY_VALUES_STRING: 1
Key : AV.Dereference
Value: NullPtr
Key : AV.Fault
Value: Read
Key : Analysis.CPU.mSec
Value: 452
Key : Analysis.Elapsed.mSec
Value...
then send them via DM, people have been able to do that in the past unless this has been changed. You could also try putting them in a .7z or zip format before uploading.
that looks like corrupted rendering engine, you might try re-installing the game.
I would also suggest running a check disk on the system, open cmd.exe and then running from the command line chkdsk and see if it reports anything. Either that or the video card itself is failing, I've had similar...
while this won't fix the game per say, it should at least recover the video output: Windows logo key + Ctrl + Shift + B
the key command sends a restart to the video driver, this may get you a display back without having to reboot.
then you should see if you have any logs at:
1. "C:\Program...
look at these locations for crash dumps from the game
1. "C:\Program Files (x86)\Steam\steamapps\common\Project8Staging\game\bin\win64\project8_*_*_*_*_*.mdmp",
2. "C:\Program Files (x86)\Steam\dumps\crash_project8.exe_*_*.dmp";
it will give an idea of what happened with the game at the time of...
do any of you have logs?
anything at c:\windows\minidump
it sounds like you are running into a hard stop with the rendering engine of the game.
look at these locations for crash dumps from the game
1. "C:\Program Files...
this looks more like failing video card memory or over heating video memory, this is highly doubtful to be the game given it has lines going through the whole screen. The UI elements are not rendered in the same area as the main game so it would make sense if they didn't experience the same lines.
Have you looked in the deadlock folders for any dumps?
. 1. "..\steamapps\common\Project8Staging\game\bin\win64\project8_*_*_*_*_*.mdmp",
2. "..\Steam\dumps\crash_project8.exe_*_*.dmp";
I've seen that the damage done at range changes the percentage build up, seems the build up amount is based on if the bullet does full damage.
Basically the build up percentage builds up less on bullet damage falloff, the number indicates for that percentage build up only applies to a full...
do you have any crash dumps at the following locations?
1. "..\steamapps\common\Project8Staging\game\bin\win64\project8_*_*_*_*_*.mdmp",
2. "..\Steam\dumps\crash_project8.exe_*_*.dmp";
I doubt your video card is failing if you can stress it without failure. This game seems to have sensitivities to hardware\software configuration I've seen. Helped one person who had issues with their video card failing to server the frame fast enough: The fix was driver related. I wouldn't have...