Recent content by weebstrangler

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    Long range/Sharpshooter/Close Quarters/Point Blank conditional damage buffs not applying to melee abilities

    Bump in the hopes of getting some visibility for a hotfix to make Gun Viscous more interesting. I appreciate the thoroughness of your testing sir and I am sure the dev team will too if this thread gets seen. Today's update brings heightened viability to Weapon Damage based builds centering...
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    Puddle Punch Item Interactions

    Today's update brings heightened viability to Weapon Damage based builds centering around Puddle Punch. Yet this interaction still remains broken fundamentally - until they are fixed, all data collected on the balance of Weapon Viscous this patch is spurious. Conditional weapon damage items...
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    Dying on the same server tick that Air Drop is completing can cause Ivy to spawn holding the bomb, in a grounded state

    In this clip I get killed during the ending of the cast point of Air Drop. Briefly the spell's 85 seconds cooldown is displayed, then it is rolled back in light of the server-side correction that indeed Abrams killed me before the cast point completed. However my client still believes I am...
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    [FIXED] Ivy's tether causes Magic Carpet to cancel when flying in range of an ally who has previously been tethered.

    I had a conversation with another player who argued that this interaction was working as intended because, when a valid target comes in range of Ivy while Tether is active, the tether attaching to the target is treated as a new instance of the spell occurring - thus Ivy is performing an action...
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    Neutral Shop Bug

    I died to this bug today in a ladder game. Esc fails to close the shop menu DURING the prompt to sell a previous item. It instead opens the Resume/Disconnect menu. My shop hotkey (B) also did not close the shop in this situation, I had to manually click Cancel.
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    Everyone in game losing audio at once

    This happened in a game today in match 27467421, at game time 19:08. Audio returned for some players, but two of us on my team had to restart client for it to work. For all players, audio went out, then began working during pause. Happy to provide a recording if it's helpful.
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    Decay and other active items proc Escalating Exposure but do not proc Mystic Slow

    Decay's damage over time is spirit damage. It correctly causes Escalating Exposure stacks to accumulate, which triggers from "dealing spirit damage". Why does it not apply Suppressor or Mystic Slow? These items state they trigger "when you deal spirit damage". All active spirit damage items...
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    [FIXED] Ivy's tether causes Magic Carpet to cancel when flying in range of an ally who has previously been tethered.

    Greetings, the 523 MB subsequent update tonight also did not address this issue.
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    [FIXED] Ivy's tether causes Magic Carpet to cancel when flying in range of an ally who has previously been tethered.

    Hi, the 8MB additional update today also did not address this issue. It requires a rewrite of the Watcher's Covenant spell logic when subsequent re-casts of the ability automatically occur while the tether buff is active. I would be happy to perform this rewrite myself if it's not a priority for...
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    [FIXED] Ivy's tether causes Magic Carpet to cancel when flying in range of an ally who has previously been tethered.

    Today's update did not include a fix to this behavior. The repositioning potential as well as Ability Duration AND Ability Range on this item should make it good for Ivy, especially considering today's buffs to tether's Spirit scaling. Due to this bug it is not. Please valve.
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    [FIXED] Ivy's tether causes Magic Carpet to cancel when flying in range of an ally who has previously been tethered.

    This actually triggers whether Ivy has targeted an ally with tether or not. Simply coming within proximity of a friendly creep will cause the tether to latch onto that unit; this is treated as an action for the purpose of Magic Carpet and it causes it to end immediately. It should be desirable...
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    When a barrier from another item begins recharging, Magic Carpet gets cancelled as if this is an action.

    When a barrier from another item begins recharging, Magic Carpet gets cancelled as if this is an action. At the start of this clip you can see, at game time 25:14, the timer on my existing Magic Barrier has 5 seconds left until refreshing. When this occurs at 25:19, Magic Carpet gets cancelled...
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    [FIXED] Ivy's tether causes Magic Carpet to cancel when flying in range of an ally who has previously been tethered.

    When Ivy uses Watcher's Covenant, allies you have targeted are automatically re-tethered if Ivy walks out of max range & subsequently walks back inside the spell's range. This behavior should not be considered an action that interrupts Magic Carpet while playing Ivy. The tether being...
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    Loot Magnet passive for picking up drops without standing on them

    Another alternative to this would be a dramatic speed boost after breaking buddha statues or walking over their loot, in order to compensate time lost on gathering the drops. In some cases it would give a player an otherwise impossible escape route with certain paths on the map that have...
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    Loot Magnet passive for picking up drops without standing on them

    Doom Eternal has a perk option where ammo and other collectibles on the ground fly towards the player. It feels really good to use. Sometimes picking up collectible drops in this game can feel bad - most often players are breaking crates & gold statues while rotating to other parts of the map...
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