I noticed recently, around the same time that ally hooking was added back, that Bebop now gets stuck in his hook self-stun animation if his hook ever stops short from map geometry.
Like before if Bebop hooked a wall or obstacle we gained full control over Bebop again once hook collided with...
You know what I'm stupid lol. I never use the item and was honestly just looking for items that increase move speed to add to my build and forgot about the damage tick honestly keeping you in combat. That makes so much sense, my bad.
Whenever Abrams or Infernus use their dash right when they get hooked it breaks my hook and they do not get reeled in, and only get stuck in place.
Do not have video of Abrams, but the same thing happens with him too that happens with this Infernus.
Match ID: 32556350, Time 8:50
Something in the newest October 10th patch made it so my Chat buttons are not working and neither is Push To Talk while alive. I can only communicate while dead and I am not chat restricted in anyway. I read in the discord that others are having this issue as well, but so far no solution.
Tier 2 of Uppercut says 60% Weapon Damage increase, which is the same verbage of other items that increase Melee's Damage since Melee uses Weapon Damage for scaling. Due to the verbage I am not sure if it is a bug that Melee's Damage is unaffected from Uppercut or if this is intentional. If...
I agree please revert it. I am not sure if this was changed purely for Bombop, but if it was I'd honestly prefer if they just nerfed bomb damage or amount of stacks I get rather than an entire item for every hero. Feels super clunky on high APM combo characters like Bombop and Viscous.