Recent content by VoOF

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    [Redesign] My Personal Lash Face Redesign

    In my opinion, the recently leaked face of Lash leans too heavily into the "pugilist/strongman" archetype, which makes him feel less like a distinct individual—less like Jacob Lash. So, I decided to draw my own interpretation of his face, based on how he talks and what he says in-game. For...
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    [Item Concept] Unlock your potential with the legendary Agahnim's Scepter. Full Hero ability list in page.

    Since DOTA 2's Aghanim is a multi - dimensional traveler himself , I thought his signature item would fit perfectly fine in the Deadlock universe. To balance the item, I made it into an item with low stats and with an active that is not very useful mid-late game. By doing so, players would have...
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    [Hero Concept] Fathom redesign concept idea.

    The redesign idea had to go through quite a lot of revisions trying to visualize a mythical/supernatural underwater monster that uses guns and harpoons in the 1900s. But I think I'm satisfied with this one.
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    [Hero Concept] Vyper redesign concept idea.

    The aim of this redesign was to focus further into the three aspects of her current design philosophy. 'green snake' 'delinquent' and 'convict'.
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    [Spirit item concept] 'Sacrificial Dagger', sacrifice health to gain more power!

    The item is meant to be high-risk-high-reward by sacrificing a significant amount of health for a large boost in spirit power and lifesteal. The debuff state and being able to be killed by using the item is meant to be risks that players should be constantly aware when engaging in fights. The...
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    [Vitality item concept] 'Kinetic Shield', keep moving to charge a skill-nullifying shield!

    Yes, I did design the item as a " When stacks are full, you're invulnerable against just one instance of enemies skill.". However, I do believe its going to be balanced as any effects outside of hero skill can still be applied such as withering whip, decay, slowing bullets, slowing hex, silence...
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    [Vitality item concept] 'Kinetic Shield', keep moving to charge a skill-nullifying shield!

    This item synergizes with roaming heroes by encouraging constant movement. When stack are full, the shield will be able to nullify only one instance of enemy skill. Therefore , it is weak against constant-applying skills (e.g., Ivy's Kudzu Bomb or Dynamo's Singularity).
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    [Spirit item concept] 'Magic mirror', a castable anti-burst item that reflects enemy spirit damage!

    An anti-spirit burst item that you can cast on your team or yourself. It also rewards being close to enemies by increasing spirit power and releasing absorbed spirit damage.
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    [Weapon item concept] 'Boomstick'; clear camps faster, peel off enemies and more shmovement!

    The idea for this item was to give Heroes with low ammo additional camp clearing power. The shotgun will serve as a quick way to finish off multiple creeps like 'cold front' but in a weapon category. It can also be used for peeling off pursuing enemies or movement tech.
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    [Hero concept] Miho, the nine tailed fox (concept art included!)

    Hello, I've been really enjoying the game and wanted to contribute something to this great project. I saw that there was a japanese character (Yamato) and Thought to myself " If there is a japanese character in the game, Why cant a Korean one be in it as well?" and went straight to work. Poured...
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