Initially, the post was about the fact that the caste range (45m) does not change, but then I realized that the range of *collecting* things IS changing, but there is no information about it anywhere. The key TAB doesn't explain anything either.
Are you saying that even short-term automatic damage blocking is not the best idea?
I'm sorry.......... sometimes fall out of English, I'm not fluent in it.
1. I agreed... My mind just wanted to visually separate the two parts from each other. "Condition and reward"
2. It doesn't seem to me like the best option to see two invulnerability abilities in the game that work the same way and have limiting characteristics. In my opinion, it's better to...
*I'm thinking about reducing some of the characteristics, but for now, it still seems to me that
the item is quite balanced. (don't know about cooldown... mb 23? and 200 min dmg -> 300?)*
The idea of this item is that with SUFFICIENT skill,the player can minimize damage from a large blow to...
I don't particularly like the idea of removing healing amp. After all, without it, the item can only heal by 300 hp in total. The Healing rate seems like a more worthwhile purchase. If you increase the returned health, then the item may be too effective for a quick rush to the enemy. If you...