Recent content by vanrick

  1. V

    Allow leaving without penalty when hacker is detected

    you solutions creates other problems, makes the community more inclined to give up the match , losing 3 to 10 in kills?, "surrender!" , 10k souls difference? "surrender!" you put that option and between leavers and surrender option , no game will ever come to the end. I dont like a surrender option.
  2. V

    Allow leaving without penalty when hacker is detected

    then if the hacker is playing in a group , and the players clearly are fine with him breaking the game, then they can all get banned for being in complicity. I think my idea could solve maybe 80% of the hackers situation , i dont think hackers go as often in groups , everytime i see a hacker...
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    Allow leaving without penalty when hacker is detected

    There needs to be a special case when a hacker is detected early and when everyone reports him , it should allow everyone to leave without penalty. for this to happen it. The following requirements should be met. - only during the first 10 minutes of the match - at least 7+ players needs to...
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    Refresher vs. Echo Shard

    Thats why , i think it should refresh the ULT but not allow to throw two consecutives ults inmediately... it should have at least a 10 second timer in between.
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    Refresher vs. Echo Shard

    Refreshing an ult is kinda wild isnt it? it should lower the CD for 1/2 of the time, not give inmediately another ult. When people figure out the combo, dropping two ults per team member is going to be the meta.
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    optimize item UI, using icon instead of full text

    I dont know, i kinda dig way more the minimalistic icons over complicated icons with weird names. But one thing the complicated names + icons can do is lore, so thats something i might consider positive too if they go for full artwork icon
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    optimize item UI, using icon instead of full text

    You have to think in the new players, + memorizing icons is far far more difficult than text, even active players will sometimes confuse an icon for other. Readability > economy of space ALWAYS.
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    Explorer's Shoes + Journeyman's Guide + Slipstream (Vitality T1, T3, T4)

    Good idea, i think one problem is "passing by allies and jungle creeps" what does that mean? run towards a allie will grant speed? i think its a little weird to see someone running towards his own allies to gain speed. But breaking crates and statue could work. Maybe at tier 2 mantain the same...
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    Glitter Grenade (Active Tier 3 Spirit Item)

    Thats kinda neat, i like it.
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    Raider's Hook and Skyline Skirmisher -- Utility Weapon Items

    Good ideas, I dont think it would be so game breaking to use the zipline more often, it would be very situational to drop off the zipline and right to action, so its balanced to get those buff knowing you would not be able to use them every single teamfight, player have to know when to use it...
  11. V

    New Melee items: Rabbit punch, Power Punch

    Deadlock should be its own thing with some reference here and there but shouldnt have a direct connection to another valve game.To maintain the universe of deadlock self contained. Unless the devs want to go that route in a crossover someday.
  12. V

    Wall jump

    Wall jump (3000) +2mt/s movement + 15% Bullet damage + 1 mt vertical height for jump | Passive | 10s After a double jump, press another jump close to a wall , to perform a wall jump that is more horizontal and long than a normal jump and trajectory can be modify by the mouse cursor. After...
  13. V

    Spamming Pause

    post the replay and the guy is absolutely done in a few hours i bet
  14. V

    Pavise Shield (portable wall)

    Pavise shield 🛡️(6500) + 250 Health points + 25% resist to all incoming damage received to the back. (While shield is in cooldown this passive resistance is disabled) - 2 m/s movement speed | ACTIVE | 20s Deploy a small static shield in front of you that works like any other wall breaking line...
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