Recent content by unhoundd

  1. unhoundd

    Puddle Punch Stair Bug

  2. unhoundd

    Player Shadow Bug

  3. unhoundd

    Player Shadow Bug

    I'm not certain what causes this but I noticed it after a few reloggs
  4. unhoundd

    Street brawl Let us pick an item at match point

    Can't be enhanced but definitely a good idea.
  5. unhoundd

    Fleet Foot Melee Animation Cancel

    Upon further testing i've deduced that this works with the following actives: Fleet Foot, Restorative Locket, Fury Trance, Vampiric Burst, Collosus, and Unstoppable. I have trouble believing this was intentional as the mods that allow it have very little synergy with melee centered heroes, aside...
  6. unhoundd

    Fleet Foot Melee Animation Cancel

    great! could you link the evidence that this is intentional?
  7. unhoundd

    Infinite Celeste Ult Duration In Sandbox.

    When you cast Celeste's ult on an enemy in the sandbox and switch heroes before the orb would dismiss, the orb never dismisses.
  8. unhoundd

    Fleet Foot Melee Animation Cancel

    When doing a heavy melee, the fleet foot active cancels the animation outright, this bug is commonly exploited. It seems like any ability or item that can be casted during the melee animation of any hero, cancels melee's as seen here with Mo & Krill.
  9. unhoundd

    Excessive Shop Emissions

    When in proximity to shop in sandbox for a long period of time without directly looking at it, the emission effect seems to stack or glow brighter, causing some performance issues along with eye irritation.
  10. unhoundd

    Infernus ult bug in sandbox

    When you ult as a hero in sandbox, the hero tool "No Cooldown" typically refunds the cooldown of the ultimate ability if enabled when the ult is on its cooldown, this is untrue only for infernus it seems but there may be other heroes with this bug. This may have to do with the fact that he is...
  11. unhoundd

    Animation cancel on Mo & Krill

    When using Mo & Krill's first ability mid melee, it seems to briefly obscure the glowing melee indication and pause the animation for a maybe a few milliseconds, dunno if its an intentional feature. for the light melee it seems to partially cancel the end of the whole action.
  12. unhoundd

    Roll Jitter

    Although the camera lagging behind was also odd, this roll jitter is still persistent, happening in many games. it is a genuinely limiting bug, and should be fixed asap <3
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