Hello. There's bound to be a few items in the game that are niche/overshadowed, but I think boon mechanic also contributed to them being underwhelming. Basically, I think boon scaling can be done right and wrong:
Done right: Cultist sacrifice: gives you stats that scale with boons, so it doesn't...
Hello. As of recently, there has been a meta where support characters build gun and outperform traditional carries just because their gun went under the radar for a lot of patches. I understand that this game is not even in beta yet and main focus is fun, but it just hurts to see Ivy's main...
if I had to name a couple finished designs id say calico and 7. those actually feel like real heroes and not concepts to play(thats just from my hero pool tho.)
missed my point again award🫀 its called a suggestion. viscous could as well be shooting only large blobs and it wouldn't affect the gameplay much. Also there are players with high ping that hate the denying mechanic(it was also tweaked in DoTA so sweats don't have this much of an upper hand in...
Im cool with this mechanic because guns like dynamo's exist, just saying it would be fun to have a hero based STRICTLY on your weapon for all the aimer Joes out there- like Holliday but dumbed down to managing your ammo. I'm thinking the skill design could be inspired by those two overwatch...
Soul denying mechanic is temporary, laning in its current iteration is temporary, every hero having guns is temporary, what's your point here?
Have a look at the Viscous model in the works. Doesn't look like something that would wield a gun, does it?
While thinking about this, I also thought that Shiv is a bit of a generic design and could use some looks into his Rage/Transformation mechanics. The hero is just a plain and boring dude with knives and a bucky which doesn't highlight his lycanthropy that he apparently has according to the...
while playing dynamo, I realized that bonus ammo mechanic is kinda weird and doesn't make much sense with "real" guns.
That's why I'd like to suggest a hero that has some type of a revolver that would make sense lore wise and wouldn't be able to gain any extra ammo or mag capacity if that makes...
The frenzy has been really strong since the latest patch and when combined with bullet lifesteal is just unfair for the value it provides. My suggestion for the adjustment would be make it a vitality item and make it the opposite of fortitude(gives more health regen the lower you are). Also a...