Recent content by uisle345

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    Hero Idea - Moneybags

    Moneybags would be another variant of a New York mobster hero. They would be monocled and carry a huge sack of money as if they were the Monopoly Man or Moneybags from Spyro. I have some basic Ideas for weapons and abilities below. Primary Weapon: Dollar Bills - Cash is thrown from the hand...
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    UI - After Action Report - Hovering the report button inconsistently highlights the commendation thumb.

    In Deadlock, after a match is completed the Players are brought to a Victory or Defeat Screen which shows stats of the match and allows the Players to commend or report one another. When the User highlights the Report button, the Commendation thumb above the same character inconsistentlyy...
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    Art - Environment - Baroness Hotel - Leaves are clipping through the upper walls of the interior hotel rooms.

    In Deadlock, there is a new location along the Greenwich called the Baroness Hotel. This hotel is covered in green leafy vines and contains two interior rooms that host AI Camps. Inside both of these rooms, the Player can look up to see some of the green leaves from the outside vines clipping...
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    Art - Ivy - Kudzu Bomb - Stretched textures appear on any vertical surface hit by Kudzu Bomb.

    In Deadlock, the character Ivy has an ability called Kudzu Bomb which emits a a circle area covered in vines. If thrown at or near a wall, the User will observe stretched textures appear on all vertical surfaces. Steps to Reproduce: - Boot Deadlock - Enter any playable mode as Ivy - Unlock...
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    UI - Frontend - User is able to spawn persistent "Next" and "Previous" buttons.

    In the frontend menus of Deadlock, the Player is able to spawn Next and Previous menu navigational arrow buttons along the bottom of their screen. These buttons will appear in any sub menu of the frontend. These buttons are functional, in that the User can scroll with them to the end but nothing...
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