Recent content by uisle345

  1. uisle345

    UI - Text - Graphs - Paige - Gun Damage presents as #citadel_weapon_bookworm_set2 in the Damage Dealt by Type graph.

    In Deadlock, after a match is completed the Players are able to view the match statistics by viewing the Graphs for any match in the match history. If the Player was Paige, then checks the Damage Dealt by Type, they will see the gun damage read as #citadel_weapon_bookworm_set2. Steps to...
  2. uisle345

    Bug Report Template - Improve Your Bug Writing Skills with Helpful Reports.

    Hi Deadlock Forum! Out in the real world I am a long time QA Lead. I love bugs and people who write them. I've written thousands of bugs and overseen the training of hundreds of QA Testers over 7 years in the industry. Anyone coming here to report a bug probably wants to see it fixed. There...
  3. uisle345

    I write low prio bugs for fun to keep myself fresh with bugging.

    I write low prio bugs for fun to keep myself fresh with bugging.
  4. uisle345

    Art - Environment - Yellow Lane - Light Leak present in new juke hut model outside Armory.

    In Deadlock, there is a beautiful texture update along the yellow lane. In the alleyway near the walker, outside the Armory, the new and improved juke hut is displaying a light leak through the small window. This is near the urn Drop off site on the yellow lane. Steps to Reproduce: - Boot...
  5. uisle345

    Art - Environment - Bank Exterior - Misaligned Geo on Bank exterior, behind Fire Escape.

    In Deadlock, there is a new location along the yellow lane called City Mother bank, near the walker tower. There is a fire escape on the exterior wall, in an alleyway. behind the fire escape, there is a gutter like ledge that is slightly misaligned from the wall, allowing Players to see through...
  6. uisle345

    Art - Environment - Yellow Lane - A sack and box can be noted floating slightly.

    In Deadlock, in the center of yellow lane, a sack of goods and a crate can be observed floating ever so slightly above the ground along the short wall near the Urn drop off. Steps to Reproduce: - Boot Deadlock - Load into the New York map - Navigate to the Center of Yellow Lane - Locate the...
  7. uisle345

    Character Art - Mina - Skirt Clip During Air Dash and Wall Jump

    Minor visual Bug. When the character Mina performs a dash while in the air or a wall jump, her shorts will clip through her skirt for a short moment. This is an often utilized movement mechanic, being used after she exits her bat transformation ability. Steps to Reproduce: 1: Load into match...
  8. uisle345

    Hero Idea - Moneybags

    Moneybags would be another variant of a New York mobster hero. They would be monocled and carry a huge sack of money as if they were the Monopoly Man or Moneybags from Spyro. I have some basic Ideas for weapons and abilities below. Primary Weapon: Dollar Bills - Cash is thrown from the hand...
  9. uisle345

    UI - After Action Report - Hovering the report button inconsistently highlights the commendation thumb.

    In Deadlock, after a match is completed the Players are brought to a Victory or Defeat Screen which shows stats of the match and allows the Players to commend or report one another. When the User highlights the Report button, the Commendation thumb above the same character inconsistentlyy...
  10. uisle345

    Art - Environment - Baroness Hotel - Leaves are clipping through the upper walls of the interior hotel rooms.

    In Deadlock, there is a new location along the Greenwich called the Baroness Hotel. This hotel is covered in green leafy vines and contains two interior rooms that host AI Camps. Inside both of these rooms, the Player can look up to see some of the green leaves from the outside vines clipping...
  11. uisle345

    Art - Ivy - Kudzu Bomb - Stretched textures appear on any vertical surface hit by Kudzu Bomb.

    In Deadlock, the character Ivy has an ability called Kudzu Bomb which emits a a circle area covered in vines. If thrown at or near a wall, the User will observe stretched textures appear on all vertical surfaces. Steps to Reproduce: - Boot Deadlock - Enter any playable mode as Ivy - Unlock...
  12. uisle345

    UI - Frontend - User is able to spawn persistent "Next" and "Previous" buttons.

    In the frontend menus of Deadlock, the Player is able to spawn Next and Previous menu navigational arrow buttons along the bottom of their screen. These buttons will appear in any sub menu of the frontend. These buttons are functional, in that the User can scroll with them to the end but nothing...
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