His ult/4 is capable of clipping him through the wall in a lot of places on the map.
This corner next to the underground farm is very consistent + with an airdash it gets you into rem's tunnels.
All of these arched tunnels on hidden king's side are also capable of you getting out of the...
On Mo & Krill specifically (tested everyone)
The throwing animation for Alchemical fire when standing still looks like this:
It looks as intended when moving
I think limiting the second players aim to be within the others would be quite janky and rather discouraging to the second player. It could instead just be an upside of choosing this two-player abomination, that one can aim all around independently.
Otherwise i do like the way they interact with...
Actually really awesome concept
Personally i see the 1 and 2's collecting/possession of map elements being the "essence" of this character, whereas as the passive is more of an extra. The ult's effect of rotating area denial/zipline negation is also something i would want to see, but not...