Recent content by Tryneus

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    Deadmock - create mock tooltips for your item and ability ideas

    Made some changes to how text overflow is handled so I hope that helps. If you could give me a link to an item or ability that has a rendering issue, I should be able to track it down faster. I couldn't reproduce that specific issue with long ability titles, the stats row would never overlap...
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    Deadmock - create mock tooltips for your item and ability ideas

    Just pushed the update with Hero editing available. There are a lot more things that can cause errors in there, and I didn't implement proper error states, so if you see something wrong let me know - you can always check the console for error messages. Literally everything is client-side and...
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    Deadmock - create mock tooltips for your item and ability ideas

    Been working on this since it sounded fun, got the layout mostly settled, but still have to implement image uploading and do a bunch of testing. Here's roughly what it should look like when its done:
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    Deadmock - create mock tooltips for your item and ability ideas

    I guess my problem with that is if it's not composed into the tooltip's presentation, there's not really anything for Deadmock to do. If you just want to put them next to each other, you already have the two images and you can do that, and then I don't have to be prescriptivist about which side...
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    Deadmock - create mock tooltips for your item and ability ideas

    The problem with custom icons is that the tooltips only show item icons in the Components section - it never shows the item's own icon. I think it would be a completely separate use case to support that. I've considered it before, but don't see how it works with the current Deadmock feature set.
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    Deadmock - create mock tooltips for your item and ability ideas

    Pushed a new update with the animations and dragging I mentioned before - you can now reorder item stats and multiple grids or markdown sections within an ability. Also added the ability to copy a text passage for the item in BBCode (for these forums), Markdown (for Reddit), and plaintext if...
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    Deadmock - create mock tooltips for your item and ability ideas

    I like the idea of exporting to plaintext or BB-markup for posting to the forums, I'll add that next. If you really super can't wait, I suppose you could write a bookmarklet to fetch the JSON from local storage and transform it from there, but I'll probably have something up in a few days...
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    Deadmock - create mock tooltips for your item and ability ideas

    Available at https://tryneus.github.io/deadmock/ Github repo at https://github.com/tryneus/deadmock/ I put together this WYSIWYG editor so that people could make their suggestions look more professional, and hopefully get a better idea of how their mechanics might be communicated to players...
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    Time limit to report expired. Player must be reported within 1 hour.

    Just ran into this problem, had a game against a Haze with suspiciously high dps, but not blatant enough to report straight away. Checked the replay after the session and I am now much more confident that they are aimbotting and wallhacking, but the window had already expired. If we can no...
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    Haze Bullet Dance sometimes not benefiting from conditional spirit power of Spiritual Overflow or Shadow Weave

    Bullet Dance scales its duration with spirit power, so the duration should be extended due to these items. These items will increase Bullet Dance duration if you proc the bonus spirit power before casting Bullet Dance, although this was not necessary before. If you cast Bullet Dance while in...
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    McGinnis Spectral Wall timeout behavior is inconsistent

    Reproduced in Build 5,294. When placing the McGinnis wall in the sandbox, sometimes it will erupt when it reaches max range and sometimes it will remain as an outline, sitting stationary at max range, allowing you to create the wall at any point after. Once the wall is created, it behaves...
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    Self-cast errors with "Requires Target Hero" when standing in a tree in the sandbox

    Tested with Viscous self-casting The Cube and Rescue Beam. They function normally on the ground (holding the self-cast key and pressing '2'), but when standing in this tree, it gives the error "Requires Target Hero". The spell can be self-cast if you double-jump out of the foliage of the tree...
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    Alchemical Fire not exploding sometimes

    Just came across this in sandbox mode, Build 5,234, found at least a couple places where this happens. The flask flies along its usual trajectory before landing in the corner where it remains, unexploded, for several seconds (5?) upon which it appears to timeout and proc its normal explosion...
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    Troops stuck behind guardian during laning phase

    I just had this happen in a game, here's my write-up: Match ID: 18452161 Location: Blue lane, Amber side, between Guardian and Walker Timeline: 6:00 - three of the four Amber creeps get stuck - the next three creep waves proceed normally 8:00 - another couple Amber creeps get stuck in...
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    Crash & inability to launch game 'pak01.vpk is corrupt'

    I have this happening every day, and the steam client takes enough tries to relaunch the game (stuck at 0% downloading) that I get an abandon and temp ban every time. Would be nice to extend the auto-abandon timer to account for this bug.
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