Recent content by triplesixdegrees

  1. triplesixdegrees

    invisible hitbox

    vindicta could dash underground (visual bug) while flying, not gamebreaking but hard to hit?
  2. triplesixdegrees

    invisible hitbox

    some weird lines like from wizard creeps? looks simmilar to their healing beam line
  3. triplesixdegrees

    invisible hitbox

    sign has no hitbox if you walljump into it
  4. triplesixdegrees

    invisible hitbox

    wind effects are stacked in weird formation
  5. triplesixdegrees

    invisible hitbox

    no textures on windows
  6. triplesixdegrees

    invisible hitbox

    another one
  7. triplesixdegrees

    invisible hitbox

    invisible hitbox on wall
  8. triplesixdegrees

    in pause souls still moving bug

    its still in development, hope just developer will see this and fix it, and you right about it if somebody would wanted to exploit it they could pause the game when tower is broken and unpause to deny all the spheres at the top cause they expect it, or something simmilar
  9. triplesixdegrees

    Echo shard rework but as toggle item my take

    Echo shard should be reworked to be either be for less money ( or craft from other items) or be fully reworked into new item type passive like which i think it should be toggle items, toggle items are items that you can select for what skill they are used(like duration increase items or imbuing)...
  10. triplesixdegrees

    in pause souls still moving bug

    silly source
  11. triplesixdegrees

    in pause souls still moving bug

    match id: 6073808 time: 0:47-0:52 you can see it on this twitch clip, there was a long pause and when its resumed soul still traveled upwards, despite everything was stopped. also i attached the video in clip as mp4 file...
  12. triplesixdegrees

    shiv abilities in damage graps are named wrong

    shiv abilities in damage graps are named wrong select graph type with damage dealt by type and if you select shiv this will show up
  13. triplesixdegrees

    killstreak sounds like in dota

    sounds to identify is your teammate winning fight or not, like double triple kill and other sounds simmilar to dota, first blood unstopabble, rn you only can identificate this by kill feed but this will be better visualization to people with lower fov and those who focused on something else
  14. triplesixdegrees

    add glyph like in dota pls

    6 heroes with strong build can end game in 15-+ minutes, glyph could give changes to comeback
  15. triplesixdegrees

    add glyph like in dota pls

    some heroes with right builds can solo push base and you cant do anything against that, so please add glyph to defend base like in dota or analog
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