Viscous Splatter is intended to bounce and explode after each bounce, but there are some surfaces across the game where this is simply not the case or is inconsistent from the standard. Here is what I would define as a "standard" bounce:
This is pretty bouncy but seems pretty normal. However...
If Viscous has T3 Ball, allowing the usage of items and abilities while within Goo Ball, many items and abilities become buggy while within the ball and holding the "Go Fast" button. This seems to apply to any action that requires you to press M1 again to confirm an action, such as The Cube...
In the recent patch, the scaling of Alt Fire was changed from 0.45 per boon to 1.25 per boon. However, it is still actually 0.45 per boon. At max level, it SHOULD be doing 88 damage an alt fire with no items. However, it is instead doing 63 damage, which is how much damage it would do if it was...
When their 1 is maxed, it does heavy melee damage, like Puddle Punch t3 on viscous. This actually activates melee charge but no extra damage is given, however melee charge still goes on cooldown. This also applies to viscous with t3 puddle punch, and has for a while.
Video of Billy with Melee...
If you arcane surge another ability, such as splatter, then try to cast Puddle Punch at a range where it needs the range from arcane surge to actually attach, it shows that the puddle punch is cast but it "misfires", probably because the game realizes that the splatter was surged, not puddle...
This has already been discussed before but I am bringing it up again with video. In the tooltip for Tesla Bullets, it says that it does 40 damage. Testing this with no spirit items and no levels, this is the case but the subsequent bounces go to 45 damage. For Capacitor, it says that it does 45...
The description implies it CAN multi-hit when upgraded to T3. "Multiple hits to the same target deal less damage".
Splatter bounces 3 times, and it can hit up to 3 times. No more. With this "fix", it means splatter can, more often than not, only hit twice sometimes when at t3. I should also say...
The bug is that splatter's projectile cannot hit the same target after it bounces. This has been a thing viscous' t3 splatter could do ever since it could bounce, to my knowledge.
From the way your reply sounds, it sounds like you might think that the thing being reported is that the original...
Before, Splatter's T3 upgrade would allow you to "double hit" the enemy if you hit people a certain way, most commonly at their feet. I am unsure if this is intentional or not because this was not brought up in any patch notes. If it's intended, please bring it up in the next patch notes, thanks!
Puddle Punch doesn't work with melee charge anymore. It worked upon release of the Shop Rework patch, but it no longer applies the bonus damage. Video to show. I hit the yamato twice with a T3 Puddle Punch, and the first hit does the exact same damage as the second hit. Despite this, Melee...