Recent content by ToroidalFox

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    Found a Pixelwalk

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    Split Shot Does 4x(? 2x? or something) Damage on Shrine

    ...even though it is explicitly stated that targets can only be hit once per multishot and behaves correctly against guardians, walkers, patron.
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    McGinnis is Held Together by Duct Tape – Every Known McGinnis Bug

    might want to add this: https://forums.playdeadlock.com/threads/mcginnis-fake-wall-indicator-delayed-deployment-bug.56858/ They have been not fixing bugs of things that are subject to change. So I learned to not be too fixated when bugs are not being patched out.
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    Kelvin Ice Path breaks heavy melee rune collision

    This is not exclusive to Kelvin It does not stop any non-ground heavy melee. rejuv is different.
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    Zipline Attach Range Is Higher When You Don’t Look at It Directly

    Probably very similar problem to [Warden Ult Range Is 25m with 16m Stat]
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    Superior Stamina Irrelevant Description

    As the ability to wall jump multiple times is not exclusive to Superior Stamina anymore, this description is irrelevant.
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    Paradox swap bug? Or hacker

    Oh my god. The first one is incredible. He unintentionally dodged your ult with rolling animation as it just flys over he's head. There is some delay to it as replays are not ground truth and not lag compensated. But what a dodge that is lmao. Like, WTF is this??? I CAN'T STOP FUCKING LAUGHING...
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    McGinnis Fake Wall Indicator, Delayed Deployment Bug

    Just look up (or sometime down) to fake wall indicator and delay deployment.
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    Higher than 180 Degrees FOV Bug

    Related to mid air heavy melee cancel FOV bug. After performing mid air heavy melee cancel (or mid air rejuv claim), you can see that the camera has changed its FOV a little, which returns to normal after few seconds. While camera FOV is still bugged, slide multiple times which can make the...
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    New PowerUps Can Not Be Claimed with Mid-Air Heavy Melee

    If a mid air heavy melee end location intersects with powerups then it is possible, but if you go through it, meaning too close to it when mid air heavy melee starts, then you just go through it and not claim it. Very easy to reproduce. Just stand in front of it, jump and heavy melee forward.
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    Well Timed Kinetic Carbine Does.... Absolutely Nothing

    If you use Kinetic Carbine at the just right time, during when you are shooting the weapon, the ability will do nothing even though the animation and audio plays. It's not just a visual bug, it actually does 0 damage and does not slow the enemy down. It's actually quite easy to replicate, only...
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    Can't Wall Jump Twice with Superior Stamina

    [title] ...only when both air jump is depleted.
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    metal skin does not block hazes ult spirit dmg

    All the problems are inconsistencies and ambiguous description. Another discussion point I found is that it does not block Silencer, Spiritual Overflow, Burst Fire etc. In my opinion, they should change the metal skin's description to 'immune to bullet damages' (maybe add 'not immune to bullet...
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    All Keyboard Input Frozen/Ignored After Clicking Damage Summary Duration

    Steps to reproduce: Open [Incoming/Outgoing Damage]. Click [Show More] if needed. Open duration drop-down menu, which is set as [Current Life] by default. Do not change, just close it by clicking same button that opens/closes drop-down menu again. Then, all the keyboard input will be ignored...
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