Recent content by ToroidalFox

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    Paradox wall hitbox bigger than wall

    next time, press the three dots and use "insert video" instead of attachments
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    Out of Bounds Doorman Doors

    You can use these to trap or make one fall out of the map. Validated that this works in game by playing one match. These are not exhaustive.
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    Shiv can track an enemy while dead

    It doesn't show up on replay, but ID is 41269349
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    Can't Aim As Drifter If Dashed Right After

    title. drifter will always attack forward, never where you are looking at, when dashed right after mouse1 attack
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    Overpowered Guardian Aggro Spot

    I can see that after new heros update, there is some workaround fix to this, but all you have to do is crouch to bypass those.
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    Game Crashed At Start, Spawned At Middle Bridge

    Match ID: 39158728
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    Depth buffer issue on Viscous

    They are probably not doing anything to reduce duplicate work, since its model is getting a rework. (if rumors are true)
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    No keyboard inputs after death

    Reminds me of this: https://forums.playdeadlock.com/threads/all-keyboard-input-frozen-ignored-after-clicking-damage-summary-duration.52868/ Try not interacting with any UI element when you die. Providing video recording of it happening will be more helpful though.
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    Counterspell Does Not Parry Rebuttal While It Parries Parry

    I actually learned about this from someone else's gameplay footage. I don't see his post so I'm doing it.
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    Stamina Recovering Bug Zipline

    https://forums.playdeadlock.com/threads/zipline-gives-1-free-stamina-glitch.34216/#post-89517 If they want to make it a game mechanic, it's fine. But if it is the case, please make it so that I don't have to use jump as zipline. I want to use E or something else as zipline, but can't because...
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    Intended? Matchmaking/Spectate

    While fixing it is better, current workaround for you is using `disconnect` console command to get out of spectator.
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    Viscous - Puddle Punch - Tankbuster

    Probably very much intended with an ambiguous item description. Though, intentionality doesn't matter if things are balanced. It would be very weird to see Holliday proc the Tankbuster with her Crackshot.
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    Viscous - Puddle Punch - Tankbuster

    I did my experiment, and it just doesn't seem to count the amplified damage. Nothing to do with the punch. Look at this: 175 and no Tankbuster proc. Because it was < 165 before amplification. So yeah, Spirit Snatch's resist steal amplification is deceiving you.
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    Double Jump Does Not Reset When Landing on Jump Fans for Goo Ball

    Deplete double jump mid-air -> land on jump fans -> double jump restored. Goo Ball -> deplete double jump mid-air -> land on jump fans -> no double jump :(
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