Recent content by ToroidalFox

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    No keyboard inputs after death

    Reminds me of this: https://forums.playdeadlock.com/threads/all-keyboard-input-frozen-ignored-after-clicking-damage-summary-duration.52868/ Try not interacting with any UI element when you die. Providing video recording of it happening will be more helpful though.
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    Counterspell Does Not Parry Rebuttal While It Parries Parry

    I actually learned about this from someone else's gameplay footage. I don't see his post so I'm doing it.
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    Stamina Recovering Bug Zipline

    https://forums.playdeadlock.com/threads/zipline-gives-1-free-stamina-glitch.34216/#post-89517 If they want to make it a game mechanic, it's fine. But if it is the case, please make it so that I don't have to use jump as zipline. I want to use E or something else as zipline, but can't because...
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    Intended? Matchmaking/Spectate

    While fixing it is better, current workaround for you is using `disconnect` console command to get out of spectator.
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    Viscous - Puddle Punch - Tankbuster

    Probably very much intended with an ambiguous item description. Though, intentionality doesn't matter if things are balanced. It would be very weird to see Holliday proc the Tankbuster with her Crackshot.
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    Viscous - Puddle Punch - Tankbuster

    I did my experiment, and it just doesn't seem to count the amplified damage. Nothing to do with the punch. Look at this: 175 and no Tankbuster proc. Because it was < 165 before amplification. So yeah, Spirit Snatch's resist steal amplification is deceiving you.
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    Double Jump Does Not Reset When Landing on Jump Fans for Goo Ball

    Deplete double jump mid-air -> land on jump fans -> double jump restored. Goo Ball -> deplete double jump mid-air -> land on jump fans -> no double jump :(
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    Found a Pixelwalk

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    Split Shot Does 4x(? 2x? or something) Damage on Shrine

    ...even though it is explicitly stated that targets can only be hit once per multishot and behaves correctly against guardians, walkers, patron.
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    McGinnis is Held Together by Duct Tape – Every Known McGinnis Bug

    might want to add this: https://forums.playdeadlock.com/threads/mcginnis-fake-wall-indicator-delayed-deployment-bug.56858/ They have been not fixing bugs of things that are subject to change. So I learned to not be too fixated when bugs are not being patched out.
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    Kelvin Ice Path breaks heavy melee rune collision

    This is not exclusive to Kelvin It does not stop any non-ground heavy melee. rejuv is different.
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    Zipline Attach Range Is Higher When You Don’t Look at It Directly

    Probably very similar problem to [Warden Ult Range Is 25m with 16m Stat]
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    Superior Stamina Irrelevant Description

    As the ability to wall jump multiple times is not exclusive to Superior Stamina anymore, this description is irrelevant.
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    Paradox swap bug? Or hacker

    Oh my god. The first one is incredible. He unintentionally dodged your ult with rolling animation as it just flys over he's head. There is some delay to it as replays are not ground truth and not lag compensated. But what a dodge that is lmao. Like, WTF is this??? I CAN'T STOP FUCKING LAUGHING...
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