Well, it would affect balance, but then you just jiggle some numbers around to get things back roughly how they were. If the design gets better, it'll be worth the effort to do some rebalancing.
That's why you'd still need to say things like "this seems hard to balance". If someone goes "oh it...
Sorry, didn't read this before replying.
Refer to above post. I'd want community members to leave existing game balance "at the door" before they come to talk about design changes to existing heroes. I absolutely agree with you that a post like "shiv is broken" has no reason to be made public.
Yeah, I understand this sentiment. I think I'll have to hark back on what was said somewhere earlier: Valve Devs are really quite headstrong in going with whatever the best idea is, not with whatever the community asks for. They don't often confuse the two.
I'll try to exemplify the kind of...
I agree with you about balance. However, what – for you – makes up the distinction between suggesting a rework to an existing character, and to suggesting a new character? It seems that in both cases the community will be generating new content with the intention of it being added to the game...
There also just isn't a forum for new ideas for existing heroes. Leaving private feedback on existing heroes is fine, but it is better for the community to get their heads together and discuss things. As an example, take my recent post about Silver. It involves brand new mechanics, and I wanted...