Well, the average car length apparently is ~4.5m. That is notably shorter than the (normal) length of the punch, so I wouldn't really call that bugged. It's just that people don't realize how far the melee attacks extend in this game.
Oye,
There's a new default bind for "Teleport" in the game, which doesn't show up in the Keybinds part of the Options Menu nor in citadelkeys_personal.lst or user_keys.vcfg, so I can't unbind it to prevent this error message. From what I can tell it doesn't do anything even with cheats enabled...
It doesn't. Headshots in this game work somewhat similar to Counter-Strike where the game checks if a bullet would have connected to the head if it penetrated another part of the hitbox.
See this post for more info...
It's very unclear from the picture how these were shot, but you might want to consider that—contrary to a lot of first person shooters, including Valve games—the bullets in this game physically come from a mostly accurate position around your gun and then travel towards the vanishing point. They...
- Urn now drops when teleporting with Mirage's Traveler
Even though this was fixed, taking the urn through a teleporter is still possible and something that's being done in matches.
From his perspective you would have been a lot closer. You might also underestimate how far melee attacks reach in this game. We can't display the current hitbox for those directly anymore, but it really is ~5-6m from your hand in the center of the damage cone, and what's visible in the top-down...
I don't quite understand the issue here. While it's hard to spot due to your camera position, he did curve his melee towards you.
It's important to understand that what you see isn't a correct representation of the truth. What you see is an image where your enemies are XX milliseconds in the...
Considering the quick cast behaviour changed for Mo&Krill, Shiv, and Lady Geist, it's kinda weird that there isn't even an option to make Paradoxical Swap not quick cast. I guess that might be because you can swap with Kinetic Carbine running, so there's a potential clash there, but a...
You are misunderstanding the interface. The green number is (and always has been) your total. It already includes your unsecured Souls. The unsecured Souls don't tick over and make the green number larger. The red number just signifies by how much the green number will decrease when you die and...
This is somewhat inconsistent, but it's possible to collide with orange orbs now.
Steps to reproduce:
Cause a bunch of orbs ta spawn
Jump or run into them
Might have to repeat quite a few times, the collision box seems to be tiny
As far as I can tell this is new in the 09-26-2024 Update...