Recent content by Timbre

  1. Timbre

    viscous punch still targets objects on the other side of walls.

    if you are pressed up against a wall, viscous' targeting for puddle punch will be placed through the wall
  2. Timbre

    Incorrect endgame damage report

    Match ID: 37434977 Game says viper had 2,600 player damage at the end of the game, despite him having 20,000+ on other charts
  3. Timbre

    viscous cube can often go on cooldown when casted right before lethal damage kills someone

    Title. I think the 0.1 second cube cast time is unnecessary and introduces a lot of desync related frustration for most players.
  4. Timbre

    Geist can swap through Viscous Cube

  5. Timbre

    Cancelling Air Drop creates two bombs

    I've often had cases with early drops where either: 1) they drop as a bomb (does dmg), Ivy has another throwable bomb, (does nothing) 2) they drop as a bomb (does dmg), Ivy has no bomb but can click to trigger an animation with her arms which makes her look like she's throwing
  6. Timbre

    viscous ult no longer stuns walker as of the recent update.

    previously you could prevent walker stomps with the viscous ult.
  7. Timbre

    Replays Created on Previous Patch Use Current Patch's Map

    but the csgo maps were released and in a finished state. there's no point to review footage that has no impact on current gameplay, nor is it worth the dev's time, because they are focused on launch, not on a permanent playtest
  8. Timbre

    Ivy's gun shaking when looking down while moving

    (also happens when looking up)
  9. Timbre

    Replays Created on Previous Patch Use Current Patch's Map

    why would you want to review an outdated game? I don't know if this deserves a fix because it's not a valuable use of the dev's time (and will never be implemented once game launches)
  10. Timbre

    viscous ult no longer stuns walkers like it used to

    I thought so. Accidentally ended up losing a game bc I threw my life away twice to get a walker without realizing it was bugged
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