Recent content by ThePotatoSenpai

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    Performance issues

    Same here, refer to my post for more details if you need more data
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    FRAMETIME Heavy stuttering / FPS + reproducing

    WMI PROVIDER HOST ramps up CPU usage, if I don't tab out/press win key and let the game frozen/stuttering how the heck did the old gods update break so much lmao you guys got this fosh
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    FRAMETIME Heavy stuttering / FPS + reproducing

    Update: Stuttering gone, now it drops to 1-2 frames for a second, and then actually freezes completely. that's what the console shows every single time when the frames go bad/freeze and MS suddenly go above and beyond once the freeze is over fix it, please :D
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    FRAMETIME Heavy stuttering / FPS + reproducing

    Ye, it has definitely nothing to do with our hardware. Temps/Usage doesn't spike at all & if you unlimit the background frames, it stays consistent during tabbing out as well. Yup, but the same thing happens on 2560x1440 & 1920x1080. Defo not a performance issue on our end, there's various...
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    FRAMETIME Heavy stuttering / FPS + reproducing

    Here's a video of what it looks like, pressing Windows key (unfocusing the game, same as ALT+TAB) fixes it momentarily as seen at 0:28 0:42 0:50 https://photos.app.goo.gl/gvVuNn2fTBrRr8bs9
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    FRAMETIME Heavy stuttering / FPS + reproducing

    UPDATE: Tested in a bot match as well now, no matter the hero: Game does NOT have any issues, fps drops/lags until I either damage an enemy unit, or when an enemy unit damages me, once it starts, it never stops. + Frametime Issue, as you can see in top left, 180 FPS, game plays at 10 FPS at best.
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    FPS Drops (300 -> 2 fps) micro stutters post Old Gods, New Blood

    yup, same here as written in my post
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    FRAMETIME Heavy stuttering / FPS + reproducing

    EDIT: GPU/CPU usage/temps do not spike at all, both are consistent throughout the entire situation (no matter the FPS)
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    FRAMETIME Heavy stuttering / FPS + reproducing

    Heyo, game always ran smooth as butter for me, since the update the FPS drop from mostly consistent 180 down to 10-20 ish, yet every possible overlay reports around 60-90. (reminded me of the frame gen issue, where overlays showed raw FPS, instead of 2x, 3x or 4x) which would make sense due to...
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