Recent content by Theos πŸͺ

  1. Theos πŸͺ

    McGinnis' Spectral Wall dropping many frames

    Updated the OP to add more information
  2. Theos πŸͺ

    McGinnis' Spectral Wall dropping many frames

    Where can I do this? Is it in-game or through Steam's client?
  3. Theos πŸͺ

    McGinnis' Spectral Wall dropping many frames

    For some reason McGinnis' wall started making my game drop a lot of frames these recent patches. Testing in the hideout my game is locked at 165 frames with 80% gpu usage, when using her wall the frames drop to around 110 and usage spikes to 100%. I used shadowplay's overlay to check the usage...
  4. Theos πŸͺ

    Cannot find match in any region

    Just came back to the game after almost a year and I cannot find a match. I've tried South and North America and Europe and I simply cannot find a game. Also tried "Extra Competitive" on and off in all three regions and nothing changed. Feels like a bug, what can I do?
  5. Theos πŸͺ

    Wraith's ult lingering after reaching untargetable enemy

    I have, and no, it doesn't stay the entire time, that is not what I was saying. But it lingers long enough for it to be a problem. It should disappear instantly after reaching the Satchel, and not linger at all.
  6. Theos πŸͺ

    Wraith's ult lingering after reaching untargetable enemy

    But thats my point, it should've disappeared just like it does when it hits Ivy's statue, makes no sense for it to linger after reaching an untargetable hero. And as you can see in the clip, I didn't cancel it too early, I was inside the satchel for a whole second after the ult reached me and...
  7. Theos πŸͺ

    Wraith's ult lingering after reaching untargetable enemy

    I don't think there is a max range for the projectile, only for the cast. If she casts it then the projectile chases the target forever, until it reaches then. So in your case it is working as intended. In my case, the projectile reached me while I was in the satchel, so it should've...
  8. Theos πŸͺ

    Wraith's ult lingering after reaching untargetable enemy

    Dodged her ult with satchel but, instead of the projectile disappearing after reaching the untargetable hero, it lingers for a bit, which made me still get caught by it. Doesn't seem like intended behavior.
  9. Theos πŸͺ

    Pocket shooting out of satchel will miss

    Still happening as of today.
  10. Theos πŸͺ

    My High priority hero is never picked (literally)

    I have literally all heroes selected as white priority, and only Pocket selected as the highest priority, and I get Pocket 80% of the time. Something does seem off about OP's case.
  11. Theos πŸͺ

    Heavy Melee cancel feels like a bug/exploit and should be patched

    Doesnt seem to be intended behavior, and if it is, honestly it needs to be removed. Being able to redirect your hero mid heavy melee dash is already a mechanic good enough to bait parries and reward good players without being too OP, while heavy melee canceling just feels like an exploit. I feel...
  12. Theos πŸͺ

    Lash Groundpound & Mirage Tornado Bugged Interaction

    If it happened to you, you can get the match id from your match history and post it here or download the replay and record the bug.
  13. Theos πŸͺ

    Item annotation window not scaling

    Yea this is quite annoying when trying to create builds. The one workaround for this is to type the text you want somewhere else and copy and paste it into the game.
  14. Theos πŸͺ

    Failed to add game to my Steam

    That is where playtest invites show up and its the link that was sent to me through e-mail when I got my invite. I have no idea why the e-mail you received had a link to playdeadlock.com. Glad it worked for you.
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