r_aspectratio being reported back in July '24 and still not being fixed by September '25 is a little wild; I mean if Valve wants people to control their FOV then they'd add an in-game FOV slider like any other game.
Yeah it's been patched, the group that labbed it all tested it and can confirm it was patched.
EXCEPT, you can still stand-cancel a dash using a scroll crouch input, so they missed that part, but even then there's now a small delay before you can dash again, so you can't slingshot with it...
Additions:
1. I think the vfx/sfx should really emphasize a sense of "brief charge up and then burst". Makes it a lot more satisfying to use than if it's just instant the way Majestic Leap is instant.
2. The item could spend some stamina on use, in exchange for having a low cooldown. Having a...
here's a slinghop with a further walljump extension, and here's a slinghop with a slide extension
definitely patch this but it's fun to mess with. Please add an item that gives a horizontal jet boost similar to this, on an appropriate cooldown? Horizontal momentum is fun.
Technically not a new bug, but we (mainly Sly and Sankta and I) refined our understanding and application of Slingshotting and Stand Canceling to the point of being able to do this (see below), which I am very proud of (but I still think it should be patched before it becomes too widespread)...
What’s similar about them? Don’t they reload all their bullets at once, with a fixed reload time? Abrams reloads one bullet at a time, and takes longer to complete a reload if he has more bullets to reload. I don’t think any hero shares this property.
Isn’t it just that the green bar always represents the same-size window of time, but the duration of the reload varies drastically depending how much ammo you’re reloading?
Like let’s say the Active Reload window is 200ms and you’re only reloading one shot and that takes 1000ms (these numbers...
New slingshotting discovery: Doorman can slingshot with his doors (also with his cart), and when slingshotting through a door he for some reason seems to get the speed boost added again (or reset, or something), so if you have your outgoing door facing in the same direction as your incoming door...
Heavy Melee Cancel was a movement tech that you'd use midair to get a burst of horizontal speed, and this game has fun ways to extend a burst of horizontal speed (mainly with sliding and walljumping), so it was a fun tech to use. It was removed, but now we have Slingshotting (a recently...
Slingshotting: Seems to be that when certain abilities end at the same time as a dash ends (or when using certain abilities that interrupt a dash), and you input a dash in the opposite direction (with precise timing, easy using scroll wheel), you'll get a huge speed boost. It can be done with...
You’re most likely testing it in the sandbox or practice range or whatever it’s called, which has q big red sphere out of bounds that happens to be placed in a way that it’s visible in Doorman’s ult.
So this doesn’t happen on the actual map but I suppose it is still something to fix...
There’s a checkbox in the crosshair settings that’s supposed to remove the black border from the crosshair pips (the lines that aren’t the dot) but it’s been non-functional since late last year and I’m starting to wonder if it’s been forgotten.
I miss having a clean-looking crosshair.
I have bad news; it wasn't completely fixed. The dash goes the proper length now and spinning the scroll wheel can't consume ALL your stamina at once, but it still consumes 2 stamina instead of 1 for every ground dash (if using a scroll input).