Dynamo's Kinetic Pulse T1 effect is a -35% fire rate (and movement) slow. Rusted Barrel and Suppressor are also both -35% fire rate slows.
In sandbox, if I proc Rusted Barrel and Suppressor on a target with +45% fire rate, they will be reduced to -13% fire rate, because fire rate slows stack...
This is so laughably abusable with Dynamo quant and warp stone, you can just escape from anything using the nearest ceiling and then drop off the map to get teleported back into the playable area when you want to. You can also melee enemy base guardians and shrines from under the ground. Anyway...
bruh every character has some aspect that's "unattainable for others"; Vyper is fundamentally at her core about having S tier theoretical DPS, which is not in itself a problem as long as the rest of the kit is balanced around that strength.
From my experience playing her, her shitty range /...
posted a thread showing a bunch of examples suggesting that in all cases it's locking onto something in the distant background (including base guardians, shrines, and even the little invulnerable turrets in the fountain)
two more funny examples
locking onto the invincible turrets in the fountain (as well as bouncing off the throne)
locking onto shrine (while aiming way upwards)
As shown in the clips above, I'm aiming WELL below the base guardians (which are not visible because there's a building in the way) and bolts lock on to the guardians anyway. There's some absolutely gigantic vertical hitbox for the lock-on here.
I haven't tested if this applies to anything else.
Nova has now been changed to scale with boons instead of spirit power... but the bug is still there. 20% heal amp gives you +65 heal on your nova regardless of if your nova heals for 325 or 465. It only amps the base value, while ignoring the heal added by scaling.
Dynamo no longer plays an animation when Dash Jumping, he just completes the dash animation without interrupting it with any type of jump animation.
Also T0-T2 Aurora no longer plays the hand waving animation it used to play, even though you still can’t shoot during it.
Since I posted this, Nova and Rite have had their scaling stealth nerfed from 1.0 to 0.9, but the above bug is still in (60 spirit power gives you 56 heal on these items (so I guess 0.933 scaling or something) regardless of whether or not you have a healing effectiveness bonus.)
The Shop Rework update specifically says that the chance of souls from breakables was increased from 50% to 60%, but this reddit post inspecting the drop chance (because of the other recent bug where abilities could cause a single crate to die three times simultaneously) seems to show (with a...
I realized that this also visibly causes the crate’s “corpse” (pile of crate gibs) to be tripled, implying that the roll for souls happens 3 times, meaning a 93.6% chance of at least one drop, 64.8% chance of at least 2 drops, 21.6% chance of 3 drops.
So anyway the amount of souls you get is...