Return Fire makes a proc noise but doesn't return any actual damage vs Venator's Gutshot. It returns the weapon damage from Venator's grenades properly. Incidentally it also doesn't return any Pure damage (from Venator's grenades or Blessed effect) which feels like it could be an oversight (but...
holy wizitch magic 🙏
tangential Azeron remark: i set my thumbstick click action (in the Azeron software) to Toggle Thumbstick and then set my Right Thumbstick (in Steam controller settings) to have 10000°/s sensitivity with 0 vertical sensitivity, so when I click the thumbstick and tilt it to...
If you start a reload and then use Pocket's satchel (3), or start a satchel and then reload, the reload will happen instantly. This has purportedly been around forever, but it's not mentioned on the ability card and, implementation-wise, feels like an unintended feature (if the ability is meant...
eeehhhh from that screenshot it looks like they make the control stick act as a directional pad which would mean it only allows the same 8 directions allowed by WASD, so you can’t move in more precise angles.
Brother, my title literally says "with the Cancel Ability key". Therefore, you might be able to guess that I know about the Cancel Ability key. I have the Cancel Ability key bound. It does not work on Aurora anymore. That is what I mean when I say that it can't be canceled with the Cancel...
I keep accidentally canceling my auroras because I'm spamming the button to use heal ASAP and I'm used to the ability only being canceled with my completely separate Cancel key.
Just tested and contrary to what you said it doesn't seem to proc the item at all (no heal etc). Either way sure seems like a bug (no clear reason why it shouldn't work).
The T1 heals by 5 per "death" pickup, and healing booster by itself increases that to 7 instead of 6, and this holds up as the numbers get bigger, e.g. 27 is increased to 38 (approximately 40% increase instead of 20%). This also goes for Tempo (boosts by 50% instead of 25%).
In this clip, a 489 damage Kinetic Pulse (with Reverb imbued on it) heals for 180, which is ~37%, which is the full value of the spirit lifesteal of Reverb. That's bad!!! Spirit lifesteal is supposed to be (and usually is) reduced to 40% effectiveness vs NPCs (so 14.8% in this case, or about 72...