"- Bebop: Sticky Bomb now gains 1% stack on attach (still gains 5% on target death)"
The changelog says that bebop gains 1% per attach but in game it's like the old bomb stacking mechanic
Literally:
I have changelog feedback for the original change (I was still playing around with it to get...
These seem interesting for hyper lategame builds but it also may be adding additional complexity by having additional passives etc.
My thought would be that a lot of the same functionality would be achieved by just allowing players to purchase additional item slots, but this might be preferred...