Recent content by swiift

  1. swiift

    [21:9/32:9 Scaling Bug] UI and some particles cull completely from a very short distance on wider screens

    While using an ultrawide or superultrawide (32:9) monitor, even on native res some UI elements (such as enemy health bars) and some particles (most annoyingly, the souls) fail to render even from short distances. I believe this may be due to being reliant on screen percentages, to cull, which...
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