Firstly, I want to commend you on this very unique and interesting character concept.
Secondly, I feel like this is a very feast or famine style characters, who's role and the niche it they feel sounds confusing.
I really like what you are doing here, but the character from what I'm reading...
Also, btw if the Shiv example feels clunky, I want to mention that the old Holliday ability called "Hat Trick" might also be a good and probably even better template for Coin Toss.
Also, the idea for grenade launcher idea came, because this character has no AoE damage and no farming capabilities. So without some kinda of aoe gun, this character can't neither shove lanes or push lanes. So putting that requirement into the gun felt like a good idea.
It's on a low cooldown.
In my mind allows for better positioning to hit the Coin Toss ability and better in kit kitting, consider I want the constency of a gun hero without the gun aspect.
The RNG effects are not that original, I agree. I had issues thinking of unique effect for the dices...
Main idea is to create an hybrid character that feels like an gun hero, but it's core power is within in an ability. To make them more unique I have an idea to implement rng mechanics to them:
Abilities:
1. Coin Toss: Throw a coin that damages and reduces all of your cooldowns by 1 second on...