Match ID 2755679
Server CPU would spike to between 600-700% on teamfights, and periodically otherwise. All inputs and movement would start to fall apart, teamfights became a slideshow. Everyone would warp around and models would stretch as the server and client positions tried to rectify.
It's fixed for me as well, I was able to reset to my settings from last week and it all feels good.
Curious to hear what the issue was, if that's something that can be shared, from a technical standpoint. If not, all good, and thanks for the quick after hours fix!
Build 5,069 seems to have fixed the issue. I am able to reset my settings to 0.6 base, 1.0x zoom sensitivity ratio and things feel right again. Thank you @Yoshi and team for clocking some overtime.
Sorry, just saw this. I was just able to jump in and test, Steam reports that an update was downloaded at 7:15 PDT (Build 5,068 in menu). Sandbox testing still has the multiplier/scaling issue with sensitivity. Although I will say that there was an almost Vsync like sensation earlier in the...
You're right, however, something changed.
Last night + First Match Today: 0.6 base * 1.0 zoom + X = 100, as an arbitrary number for the convenience of illustrating the point
Since the patch: 0.6 base * 1.0 zoom + X = 10
Whatever X is, some additional value or if it was a bug in how the base *...
It's not fixed yet. Just downloaded the latest 300mb or so patch at around 5:15 PDT, and testing in Sandbox still has Vindicta's ult sensitivity too slow
Just tested in Sandbox, and ultimate sens is still way, way too low compared to yesterday or even the match I managed to play after MM opened and before I got the major patch.
I just exited a match with this issue and I see an update queued, so the update I see fixes it? How can I tell for those hotfix type patches?
EDIT 5:03pm PDT - I just jumped into Sandbox after downloading the hotfix(?), and I can confirm that 1.0 zoom multiplier still feels much, much slower...