Recent content by suneson96

  1. S

    Apollo - Disengaging Sigil radius does not match tooltip

    In the tooltip for Disengaging Siqil the default radius is listed as 6.5m, but in reality its closer to 10m.
  2. S

    Venator gutshot particles go the wrong way if you flick fast enough

    Might be related to this: https://forums.playdeadlock.com/threads/venator-gutshot-is-aimed-by-model-and-not-camera.105748/
  3. S

    Venator Gutshot is aimed by model and not camera

    The different directions of Venators Gutshot are inconsistent. From testing, the drawn cone and the skill hitbox is based on model direction but the push direction is based on the camera. Aiming with the model does not seem to be intended.
  4. S

    Weapon Damage and Graves

    They officially fixed Point Blank (and Close Quarters): https://forums.playdeadlock.com/threads/01-30-2026-update.102822/post-198653 I have tested Opening Rounds, Long Range and Sharpshooter -All are working as intended 🥳
  5. S

    Weapon Damage and Graves

    I just tested it on build #6,220 and there seems to be no changes to Point Blank either. The move speed debuff of is applied, but not the weapon damage increase. Close Quarters does work now.
  6. S

    Weapon Damage and Graves

    Close quarters and point blank doesn't seem to work either
  7. S

    Stuck at the logo loading screen

    Since this morning i cannot launch the game, as I am stuck on this screen: I have tried rebooting, reinstalling, opening as administrator and adding -dx11 or -dx12 as launch options. I did get a notice about synced data not being correct the first time this happened, so maybe the problem is...
  8. S

    Kill from game appears in hideout.

    This also happened to me with Doorman
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