Firstly, remove using active items during her ult. That was singlehandedly her hardest buff ever and makes her nigh-unbeatable post 30 mins.
Second, up the spirit damage but remove (or reduce) procs. Haze builds are always just stacking debuffs and procs like ricochet and toxic bullets (along...
1. Burst fire for npcs, seems a little average but I can see some fun ricochet firerate builds with this, good simple stuff.
2. Jesus christ man, what? I love the idea but I think we fail to realize how far 20m is and how fast 16m/s is. Genuinely terrifying item. Love it.
3. Feels like a more...
Soul Charge would be really, really powerful, I feel like people forget hard hard spirit power can scale on some characters. Especially in late game where every kill gives like, 2000 souls, you could be looking at +20 spirit power per kill
And many characters have a point where you could just...
Agree with the idea of hating ult spam but shouldn't it build into refresher instead? Just make it a three tier like the bonus spirit items and have it go improved cd -> Superior cd -> refresher. Diviner's is more of an armor thing rather than cooldown, and just makes ult spam better as a...
There's already a tutorial in the game, bot matches are genuine copium from people who think playing against some half-baked enemy AI means they won't have to deal with people that suck.
Understandable premise but when actually considering the execution, there's far too many headshot-reliant procs (headshot booster, headhunter, spellslinger headshots) that this item would become the Über-crutch of every build, and then useless if you can hit your shots. Not to mention this item...
Shields are great for early laning when everybody has limp damage numbers and tier 1 abilities. However, once the first guardian falls so too plummets the utility of shields by a quadrillion percent.
Armor scales better than shield 100% of the time, so this item would always boil down to a "buy...
I mean, you're still playing with your party member at the end of the day. Even if nobody switches (worst case, rarely happens) by minute 10 the lane structure usually falls apart with the guardians and you're free to just stick to your party member anyway.
I feel like there's nothing more...
Make it a 1,250 item and you can easily have it fully restore all stamina, wouldn't be that unbalanced. Like Quicksilver it would probably be in almost every build but that wouldn't make it overpowered, just really nice to have
> Start game
> Instantly get mystic monkey paw (Maybe weapon depending on your hero)
> Experience massive soul powerspike as nobody has nearly as many souls as you do right now
> Win lane and snowball to the easiest win you've ever gotten
Free soul items will always be used as an early...
Teleporting in Mobas is really, really powerful, but nobody realizes it because it isn't loud and obvious. This item would essentially give every single character who single people out (haze, shiv, wraith, etc.) a free getaway, and any tank/defense character (bebop, moe&Krill, Abrahms) an...
Infiltrates the enemy line to devour them from the inside
Bob’s parasitic control over the accountant allows him to suppress the fear a normal human would face in combat, pushing the human body farther than it could ever go. Once they’re in, however, they’ll have to fight like hell to get out...
Honestly like the idea due to how it could really open up some builds to new abilities, but man this would completely tank most games
Imagine, if you will, a Lash who invests every soul he gets into his spirit and burst damage. Then he gets this and imbues it on his Ground strike. It would now...
Wow, this is a great idea. Love the lore aspect, very cool and naturally expands the worldbuilding at large.
Like the idea of a enemy-displacer/support, not really touched on yet by any of the other heroes.
Broken Phase Shifter: Very cool idea, love the connection with their backstory, and the...