Recent content by Stakhanov

  1. Stakhanov

    Kinetic Punch. Heavy melee does knockback.

    Melee doorman would love this very much. Who needs echo shard !
  2. Stakhanov

    Pickpocket (1600 Weapon) (Steal Enemy Souls)

    That would be a priceless interaction.
  3. Stakhanov

    Pickpocket (1600 Weapon) (Steal Enemy Souls)

    Incorrect , Dota's Bounty Hunter does steal gold on ability hit which can mess with item timings. I agree that it shouldn't be % based , maybe set with boon scaling. Could be useful on specific heroes who can ensure a light melee like Abrams and Haze , maybe even a cheeky Rem.
  4. Stakhanov

    6.4k Gun tether active idea

    Something similar to dota's harpoon ? I assume you want counterplay in the form of breaking the barrier , but this might be tricky to evaluate (coding wise and for the players) when other barriers stack with it. Maybe just having rules similar to Billy's ultimate and also breaking it on...
  5. Stakhanov

    A T4 upgrade to Superior Duration with an Imbue effect

    This feels like it misses an opportunity to add more interesting effects - for example , refreshing imbued ability duration based on spirit damage dealt or assists gained , or even gun or melee damage to promote hybrid playstyles. Imagine Pocket ultimate lasting extra long if he kills someone in...
  6. Stakhanov

    Finger Of Death (3200 Spirit) (Knockdown for Melee Heroes)

    Geist ultimate is limited to 70% hp reduction for a good reason. This would be auto win on cast if not dispelled. It's also unfairly efficient against Abrams. It would be best to learn the intricacies of melee and parry before suggesting such items.
  7. Stakhanov

    Melee Wind-up (would call it Melee Charge but that name already exists)

    This would be a lot of fun for melee doorman and melee haze.
  8. Stakhanov

    Forced March, a Fleetfoot upgrade

    Interesting concept , optional grounding that gives extra speed. Maybe give it more slow resistance than actual extra move speed to really focus on kiting or escaping. This would enable a rock paper scissors cycle of mobility counters - slows countered by slow resists and extra speed from items...
  9. Stakhanov

    Abyssal Magazine - T4 Weapon Support Item

    I like the concept of shared reload , but 6400 is indeed a tier too high. What if instead it built from active reload into a 3200 cost item ? You could then share the active reload benefits to teammates in range whenever you successfully activate it. Gun duos / trios with ivy could do some...
  10. Stakhanov

    T3 Toggle Active that gives Bullet Evasion "Raindrop Step"

    While I don't like gun builds and heroes , I don't see this concept as necessary - there's already plenty of options to mitigate gun damage , wether defensively for yourself (bullet resists , plated armor , metal skin) or offensively for your team (fire rate debuffs , disarm) so if you die to...
  11. Stakhanov

    800 spirit item ingredient of Silence Glyph : "Ability Trap"

    While Disarming Hex has an ingredient that works in the laning phase , Silence Glyph has none anymore ; but I think there may be some room for an interactive , cheap item following the theme of antimagic. Just like Silence Glyph , Ability Trap would throw a projectile on activation - it would...
  12. Stakhanov

    1600 vitality teamfight item "Schadenfreude"

    A sort of hybrid between echo shard and trophy collector , this item would passively refresh a random non-ultimate ability whenever you gain a kill or assist , and give it extra spirit power and duration for the next cast. While less practical than the echo shard and useless for duels , it...
  13. Stakhanov

    Item concepts intended to be alternative to Transcendent Cooldown

    The problem here is that you could stack those CDR items with other existing ones , resulting in too short cooldowns for many abilities. Echo Shard and Refresher don't synergize with CDR items , as they do different things.
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