Recent content by Stack Man

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    Vent/Zipline stuns sometimes don't trigger, listing 0 damage with "no damage" SFX

    Match ID: 48803618 Time: 15:50 Pocket shot lash but instead of stunning it displayed 0 damage and played the same no damage SFX as when you shoot a guardian from out of range. I've also seen this happen with zipline stun (didn't save the clip though).
  2. S

    Dynamo ult VFX disappeared in the middle of its duration

    Match ID: 48860057 Time: 29:30 Dynamo's ult VFX disappeared after love bites and spirit burn were procced. (Can't seem to recreate it in testing however).
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    Picked up by Ivy Air Drop when starting to climb a rope gets you stuck in rope climb state

    Match ID: 48741277 Time: 25:40 Ivy picked me up with Air Drop as I began to climb a rope and when I was dropped I was stuck in a rope climbing state.
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    Abilities being used when using TAB to upgrade

    Yes, it would always upgrade like normal. But I just saw another person with the same issue as you so it seems it only happens to some people, or there is something else needed to cause it.
  5. S

    Abilities being used when using TAB to upgrade

    I was referring to the latter part of your post "ALT only works if you use the default 1, 2, 3 and 4 hotkeys. If you use a different hotkey (mine are M4, M5, E and F) the game doesn't upgrade it" There are dedicated upgrade binds which are alt + number. If you change the ability key to E for...
  6. S

    Abilities being used when using TAB to upgrade

    You can change the key combo to upgrade in the hotkeys menu to anything.
  7. S

    Unable to upgrade with alt + number key when holding ctrl (crouch)

    Holding the control key while holding alt to upgrade abilities uses the ability instead of upgrading it. (And because crouch is control by default, this happens to be sometimes in real games).
  8. S

    Doorman Doorway bullet falloff doesn't use actual distance traveled

    The current behavior is how it already worked before that patch note, so I would say no, it is not intended. By actual distance, the patch note means distance the bullet travels, not the physical distance without the door.
  9. S

    Doorman Doorway bullet falloff doesn't use actual distance traveled

    November 21 patch stated that "Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position" but this is not currently true.
  10. S

    Entering Doorman door as its closed can put you half way between both doors

    Match ID: 48193725 Time: 6:10 Paradox walked through the door as it was closed (using heavy melee) and ended up half way between both doors instead of at either end.
  11. S

    Dashing right inside a Doorman door can cause you to dash in the wrong direction

    Match ID: 48177608 Time: 26:20 Paradox started a dash right after entering Doorman's door but got sent in the opposite direction. The other side of the door was facing in the same direction as the one they entered.
  12. S

    Using Majestic Leap as soon as Ethereal Shift ends results in no momentum

    Match ID: 47937968 Time: 26:09 I use Majestic Leap as soon as Ethereal Shift ended naturally. I get a barrier and it goes on full cooldown but I dont move at all.
  13. S

    Lash - Mantling + Ground Strike at the same time cancels ground strike but keeps the visual and sound effects

    Match ID: 47823988 Time: 26:15 I used ground strike and mantled at the same time. Ground strike went on cooldown and the VFX and SFX from using it persisted.
  14. S

    Dashing into slide causes FOV to jump

    Dashing and sliding both change your FOV and doing both in a row causes the FOV to jump suddenly instead of smoothly.
  15. S

    Trying to wall jump without the stamina doesnt cause the stamina bar to flash red

    Trying to dash/air jump without the stamina causes the stamina bar to flash red and shake. Trying to wall jump without the stamina doesnt do this.
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